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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
Uploads: 0
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I believe I once read here that if your AI seems to be less than agressive, that some have uninstalled and reinstalled the game. Of course that doesn't do if you have massive mods installed already.
I bought the download version of the game, rather than the boxed version and I tell you the AI makes me sweat bullets for hours. Last night I had two DDs chasing my butt down. I was in shallow water and at 33m I bottomed out on the floor. Retracting the scope barely allowed 2 feet of water between the top of my conning tower and the keel of the DDs as they passed over my position. (But as I was in silent mode and all stop and hugging the bottom of the floor they couldn't find me despite being pinged multiple times. After about 35 minutes of sitting there and using external camera to watch them, (one actually stopped short of my position and did an all stop too, and sat there for a good 10 minutes before getting underway again.) The other DD mistook a bad ping and started droppin DCs about 200 yards off my stern ... it was still an uncomfortable situation. Once I got underway, had to rise to PD go get moving, I was pinged and the chase began! For the next hour it was zig and zag and vary the speed and depth ... in the end, after an hour or so, they DC'd me to the end.
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----------------- Snuffy! |
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#2 |
Swabbie
![]() Join Date: Apr 2007
Posts: 9
Downloads: 5
Uploads: 0
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Hi Snuffy, I read that too, thats why I'm on my 4th install.
My game is the boxed version. Only mods I have are FTT 2.3 since yesterday, before that I was playing it vanilla most of the time, I tried 25% improved torpedo mod and pull down map, which BTW never managed to get it to show although something happened when I pressed the button, I know this cause there was a quick drop of fps . @Dedpoet - Thanks, that what I've been doing these last days, hence only posting now, was hoping this prob had already been fixed. @ maeren - Hi Maeren, I've played it unmodded most of the time, main reason is so that I can see how the game works out of the box, always do that with all the games I play, and then mod it the way i like, so I'm pretty sure that's not the prob, in fact I noticed more response from the AI's after a clean install with 1.1 patch, I played a quick mission for 5 min or so, and AI were responsive. I was glad cause I thought it was solved, but after applying patch 1.2, it reverted back to the no action issue again ![]() Regarding the planes, I read somewhere that if you navigate with no waypoints around enemy areas, planes won't attack so much, but that's not the case here, I always set waypoints once I reach deep waters. Some screens ![]() As you can see on this one, they're not even aiming, just circling around me, what a bunch of friendly enemies ![]() ![]() Can anyone please tell me how to stretch the UZO ? I'm playing @ 1920x1200 on a 24" ws :hmm: ![]() Rgds Last edited by Hands B; 04-24-07 at 01:18 PM. |
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#3 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
Uploads: 0
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TBT widescreen mod here:
http://www.subsim.com/radioroom/showthread.php?t=112400 |
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#4 |
Swabbie
![]() Join Date: Apr 2007
Posts: 9
Downloads: 5
Uploads: 0
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Thank you
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