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#1 |
Sparky
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This finding stems from the threads I began in the main forum and one about enemy sensors here in the mod forum. Basically I and others have noticed that Japanese escorts were spotting you first, way before you spot them. This is easily observable in the photo recon quick mission. Two destroyers guarding the entrance to the bay come beelining toward you well before they should have spotted you. The low profile of your sub should result in you spotting them first, not the other way around.
One idea I had was that the escorts were actually using radar. This would be nonhistorical because I believe Japanese escorts didn't get radar until very late, say 1945. The photo recon mission takes place in 1943. I tested things in the photo recon quick mission. I first decided to test the radar theory, to get that out of the way, by altering the sim.cfg file. To my horror, by changing the [radar] Enemy surface factor (defines how much surface area must be presented to the sensor in order for detection) from 5 to 50000, normal behavior was restored. Now I spot the destroyers first, and they are on their normal patrol routes. One important thing we have to determine is if this mistake just affects the missions, or do all Japanese escorts have radar in the campaign? I'm not sure how to look for that, but its disasterous for realism if they do. In any case, you can bork the enemy radar by dramatically increasing the Enemy surface factor in the sim.cfg file. The disadvantage is that later in the war some escorts maybe should have primitive radar. But certainly not in '42-'43. In fact, "American experts placed Japan "four or five years behind" the United States in the development of radar." |
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#2 |
Navy Seal
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I think the eqp on the ships (or the improvements over time) can be altered. Escorts should not get surface radar til '44.
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#3 |
Engineer
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I have not seen any thing for radar in the eqp. file but if it is...ITS AN EASY FIX...I mod ships all the time...got an idea what Im looking for ?
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#4 | |
Navy Seal
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Actually, it's in for each ship by date under their sns file (Sea/Shipname/Shipname.sns).
So you can set the dates the sensors appear, or you can set them to NULL. What TYPE of escort did you think had radar? I've checked a few and they are 1944. The type 13 radar is air search (very common, over 1000 built), and the type 21 is surface search. All the type 21s in game seem to happen in November 1944. I think that most escorts probably shouldn't have it, even then. Course the type 22 was made in more numbers, so they probably use the 21 as a general surface search radar. Problem is that it was installed here and there, not all ships got it. Eeew, look at this: Quote:
Note that a very common (in GAME) escort is the Akizuki, the one DD least likely to escort anything but warships in RL. It has radar in 1942, 1 year before any ships had radar in the IJN. So does Asashio. Checking others. All those type 13 radars need the earliest date to be March 1943, though it would have gone to BBs, then CA, and then lesser types. Late 43 would make more sense, or at least late in the summer. |
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#5 | |
Sparky
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Thanks for doing some digging Tater. I just know at the very least the destroyers in the 1943 photo recon mission have it. I think they were Akazuki class. Maybe we just need to adjust a few dates. There is also the possibility of air radar showing ship contacts, since in the game the US radar is screwy too. |
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#6 |
Navy Seal
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OK, looked at the tweaker stuff. What does "MinSurface =" mean in there? it is set to 1.5 for both the type 13 AND the type 21.
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#7 |
Sparky
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good question, I'll have a look at the "fixing the radar" thread and see if they explain it.
Since air radar on enemy escorts hardly effects gameplay it might be safest to disable it entirely. |
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#8 | ||
Silent Hunter
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According to http://www.combinedfleet.com/radar.htm :
Type 21: Quote:
Type 22: Quote:
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#9 |
Navy Seal
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30-40 sets, and 100+ DDs not counting the big ships. So a few classes of DDs should get that (the type 22 is in game, BTW) I guess. The dates are useful though. The problem of course is that all ships of a class are identical, so one Asashio gets radar, and they all do.
With all the problems getting air radar not to pick up ships for subs, the same is likely true of the AI. The short term solution would be to dump the type 13, and have the first radar be the 21/22 later in the war. It's not like the AI battles are realistic anyway, letting them detect incoming planes is pretty meaningless. All that matters is how they interact with player subs. |
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#10 | |
Engineer
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Location: Conning Tower - repairing the radar.
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thanks |
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#11 | |||
Engineer
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Excellent link ![]() ![]() ![]() thanks |
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#12 |
Navy Seal
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Kazegumo and Makigumo, Yagumo, Akigumo were Yagumo Class DDs (visually identical to Asashio), Hamakaze was a Kagero (also looks like Asashio). Kashii, Kashima and Katori were Katori Class CLs.
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#13 |
Navy Seal
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It's the AI sensors file in library I think. Using the minitweaker program.
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#14 | |
Sparky
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SO AIR SEARCH RADAR ON JAPANESE SHIPS IS DETECTING SURFACE TARGETS (IE. OUR SUB). Same bug as the radar on US subs. The problem is the air search radar is available much earlier than the type 21, so all enemy ships currently have an unrealistic detection capacity in the early and mid war eras. I agree with Tater, we should "NULL" entry on the air search (type 13) radar for all ships while we figure out the radar error. This is done individually for each ship (Sea/Shipname/Shipname.sns) |
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#15 |
Navy Seal
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Did the type 21 detect you?
tater |
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