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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Of course - make a backup of the original and try each fix seperately. If you would - let us know the results as well! Good Hunting! Captain Haplo |
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#2 | |
Nub
![]() Join Date: Jun 2005
Posts: 4
Downloads: 2
Uploads: 0
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![]() Quote:
Set all the sections so that Damage=0.0000 And DamageHitpointsConsumed=0.000000 And RemainingRepairTime=0000-00-00 00:00:00 And CriticalFlotation=1.000000 And FloodingLevel=0.000000 And FloodingTime=0000-00-00 00:00:00 And FloodingSpeed=0.000000 And as we come out of black screen please wait I get we are taking damage . the guys in teh control room are still repairing stuff and if I go to periscope depth I tail slide into the depths again .. so there must be something in another file I am running patch 1.1 .. so am going to upgrade to 1.2 and then delete profile and see what 1.2 gives |
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#3 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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![]() Quote:
Edit the Critic Floataion of both of your two periscopes in zones.cfg to a weird easy to spot value - .321123 for example. After that EVERY new boat save file will use that value for the criticalfloatation on EVERY compartment. The default value for this is .300000, not 1.0 Again, no idea what this does anymore, but just for your testing info. zones.cfg added sub compartments in 1.2. It is interesting that most of the apparent changes seem to be ignored as far as save files go, floatability is not trackable to the upc save file, and may be used, but the flooding speed changes are totally ignored. This is still set for every compartment from the periscopes values. Last edited by U-Bones; 04-23-07 at 09:39 AM. |
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