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Old 04-21-07, 11:42 PM   #1
Donner
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Quote:
Originally Posted by LukeFF
I'm going to have to look into this fix and install it, until (hopefully) the devs fix the problem. Speaking of which, they are aware of this problem, correct?
From my experience, metric system is corrected with Krupp's mod, but it hosed for those wishing to use imperial system since the cfg file is in metric. No conversions taking place.

No, I don't think the devs are aware of this problem.
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Old 04-22-07, 12:16 AM   #2
maerean_m
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The game's simulation runs internally using metric system, only the interface does the conversion to (and from) either imperial or metric units. You can see this when asking for depth under keel, if it's more than 1000 meters it says more than 3281 feet.
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Old 04-22-07, 01:03 AM   #3
greekfire
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ugh. what a conundrum. I have everything in Imperial including all my settings, mods, calculation tables, etc. what a nightmare. If the game's internals and everything are based off metric system then Im going to switch to "the dark side" and go metric, only converting when I have to. Thanks for this info.
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Old 04-22-07, 01:11 AM   #4
maerean_m
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I did the following test, loading Torpedo Attack from Submarine school:

automatic targeting, metric system:
Mogami heavy cruiser, 34 meters mast (inside range dial), range 1510 meters (in both Position Keeper and Range dial on the top-right corner of the screen). I activated the position keeper and attack map displays the x right on the target.

automatic targeting, imperial system:
Mogami heavy cruiser, 110 feet mast (inside range dial), range 1678 yards (in both Position Keeper interface and Range dial on the top-right corner of the screen). I activated the position keeper and attack map displays the x right on the target.

The conclusion so far is that automatic targeting is working correctly, no matter the measurement units. The interface also seems to be working corectly.

Next:

manual targeting, metric system:
Mogami heavy cruiser, 34 meters mast (inside range dial), range 1489 meters from stadimeter (in both Position Keeper and Range dial on the top-right corner of the screen). I activated the position keeper and attack map displays the x right on the target.

manual targeting, imperial system:
Mogami heavy cruiser, 111.5 feet mast (inside range dial), range 1480 yards from stadimeter (in both Position Keeper interface and Range dial on the top-right corner of the screen). I activated the position keeper and attack map displays the x NOT right on the target, but closer to the sub.

So, since the simulation runs in meters and the interface always converts units to metric or imperial, the stadimeter (as a part of simulation) does not always compute range (internally) only in meters so the range gets doubled (cascaded) conversion.

The Ubisoft's QA has no clue of how to play this game. This should not have escaped them.

The workaround would be, when using stadimeter, when lowering the "level" don't stop when the bottom of the "ghost" reaches the top of the ship, instead go down more, to 90% of the height the ship, so you introduce the ratio 1y/1m in the stadimeter formula and kill the double cascaded conversion.

This must be fixed in 1.3!
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Last edited by maerean_m; 04-22-07 at 02:56 AM.
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Old 04-22-07, 06:14 AM   #5
joea
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Quote:
Originally Posted by Donner
Quote:
Originally Posted by LukeFF
I'm going to have to look into this fix and install it, until (hopefully) the devs fix the problem. Speaking of which, they are aware of this problem, correct?
From my experience, metric system is corrected with Krupp's mod, but it hosed for those wishing to use imperial system since the cfg file is in metric. No conversions taking place.

No, I don't think the devs are aware of this problem.
PM or put on the bug list!!!!
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Old 04-23-07, 01:03 AM   #6
NefariousKoel
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Quote:
Originally Posted by joea
Quote:
Originally Posted by Donner
Quote:
Originally Posted by LukeFF
I'm going to have to look into this fix and install it, until (hopefully) the devs fix the problem. Speaking of which, they are aware of this problem, correct?
From my experience, metric system is corrected with Krupp's mod, but it hosed for those wishing to use imperial system since the cfg file is in metric. No conversions taking place.

No, I don't think the devs are aware of this problem.
PM or put on the bug list!!!!
Agreed, my Imperial manual TDC is ill.
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Old 04-23-07, 01:25 AM   #7
Tobus
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Have you guys ever noticed that, when asking for depth under keel, when depth is more than 1000 meters, the officer o/t deck tells you its more than 3182 ft? Why not just more than 3000 ft?

It almost seems as if everything about ranges is taken from SH3 (metric) and converted internally to imperial, instead of just using imperial measurements in the first place.
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Old 04-23-07, 02:08 AM   #8
elanaiba
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Changing the way a system works from metric to imperial or the other way would create lots of problems. You have a foundation, it needs to be set in a system.

Considering that Sh4 uses a highly developed version of the sh3 engine and it will probably be further developed for other products, you can't switch measuring systems all the time.
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