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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
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Good job, Bill. It's good to see you youngsters keeping the math traditions alive.
![]() I built that circular sliderule from "Sphere" also. I highly recommend it, especially for those who get confused when obligated to move the slide on a 10" model due to answers appearing off scale--less cursor movement. One of these days, I'm hoping, one of these computer whiz-kids emulates a Bearing Rate Computer (whiz-wheel), that would really be nice. Cheers
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#2 |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
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Slide Rule.
If anyone would like a FLAT Slide Rule (As apposed to the circular one in the diagrams) I am quite happy to post it to you....free of any charges.Its still in its blue case!
Contact me via PM...first come first served....Dusty |
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#3 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
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#4 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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Great find, jmr.
goto: http://www.sphere.bc.ca/test/build.html they have tons of DL-able instructions.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#5 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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They have a bunch of scans of the original manuals.
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The U-Boat Commander of Love |
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#6 |
Pacific Aces Dev Team
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I have figured out how the rear side of the 1943 wiz-wheel for submarines whose pics posted Kaptain Krunch long ago (http://www.subsim.com/radioroom/showthread.php?t=106923) does work
![]() ![]() Wiz rulers rule ![]()
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One day I will return to sea ... |
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#7 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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I guess I'll just have to assume that my American cousin, who happens to be a submarine commander in the US Navy, sent me one to use before December 11th, 1941 ![]()
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The U-Boat Commander of Love |
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#8 |
Watch
![]() Join Date: Dec 2006
Location: Röstånga, Sweden
Posts: 30
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For a veteran as me, it was very interesting to see how to use a slide rule in this game. I have at least two slide rules from my eary days at a technical university, lying around unused. I will study your method.
For those who want to test it, before trying to buy one, there is a java applet simulating a decent slide rule at: http://www.taswegian.com/TwoHeaded/U...niVirtual.html Good hunting! |
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#9 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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http://www.antiquark.com/sliderule/sim/ They are a decent option to use in the game if you don't have a real slide rule. Seriously, it would be cool if someone would make a virtual one for use in either the map screen, or especially the TDC screen.
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The U-Boat Commander of Love |
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#10 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#11 |
Swabbie
![]() Join Date: Dec 2005
Posts: 6
Downloads: 10
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either I'm doing something wrong or my slide rule is wrong or something, but near the end when you're calculating speed, no matter how I work it, when I put 1 with 3.5,
2.4 =/= 6.85 it's about 8.43 on mine. everything else seems to work out pretty well with an error or less than 1(usually less than .1), but on that particular problem, I can't seem to get it to work |
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#12 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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![]() Quote:
If you are working with the C + D scales, you have to move the slide (which has the C scale on it) so that the right-most index mark (the '1' on the right) on the C scale is over 3.5 on the D scale. Then move the cursor to the 2.4 mark on the D scale, and read the speed (6.85 units per second) on the C scale. If you are using the A + B scales (which I prefer for this), put the 3.5 on the B scale underneath the middle index mark (the '1') on the A scale. slide the cursor to 2.4 on the B scale, and read the speed on the A scale. I suspect you put the 3.5 on the B scale under the middle index of the A scale, then slid the cursor to 2.4 on the A scale, which will read 8.4 on the B scale.
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The U-Boat Commander of Love |
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#13 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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OK, I re-made my circular slide rule from the sphere site, and put the 'banjo/is-was' on the back of it. I also highlighted the S scale on the circular rule so that it is instantly recognizeable (it's the yellow band below):
![]() And this is the Attack Course Finder side: ![]() I trimmed it to fit on the backside of the slide rule. By the way, excuse the crappy pictures. Regular camera is broken, so I have to use the webcam to take them. ![]() An interesting experiment would be to mount them both on a board next to each other. Since I have to tote this thing with my laptop, I don't really have that luxury
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The U-Boat Commander of Love |
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#14 |
Torpedoman
![]() Join Date: Apr 2005
Location: Tucson, AZ USA
Posts: 113
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Thanks for the info. I have gone insearch of one that I had. It used to be my grand fathers' and would be great to be able to use it. Thanks.
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U.S.S. Harder "Hit'em Harder" "How long can you tread water?" |
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#15 |
Swabbie
![]() Join Date: Dec 2005
Posts: 6
Downloads: 10
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ah, that's exactly what I was doing wrong, thank you, I've got it figured out now... now to use my new found skills on some enemy subs
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