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#1 |
The Old Man
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Sure:
[Mech] Waves amplitude=0.2 ;[0,1] Waves attenuation=0.75 ;>=0 [AI Cannons] Max error angle=4 ;[deg] Max fire range=6000 ;[m] Max fire wait=12 ;[s] [AI AA guns] Max error angle=5 ;[deg] Max fire range=1000 ;[m] Max fire wait=7 ;[s] [AI detection] Lost contact time=40 ;[min] (was 15) [Visual] Detection time=0.25 ;[s] min detection time. Sensitivity=0.05 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=2.0 ;[>=0] (was 1.0) Light factor=2.25 ;[>=0] Waves factor=0.75 ;[>=0] Enemy surface factor=35 ;[m2] Enemy speed factor=8 ;[kt] Thermal Layer Signal Attenuation=1.0 [Radar] Detection time=1 ;[s] Sensitivity=0.01 ;(0..1) Waves factor=1.0 ;[>=0] Enemy surface factor=5.0 ;[m2] Thermal Layer Signal Attenuation=1.0 [Hydrophone] Detection time=1 ;[s] Sensitivity=0.03 ;(0..1) Height factor=0 ;[m] Waves factor=0.5 ;[>=0] Speed factor=15 ;[kt] Noise factor=1.0 ;[>=0] Thermal Layer Signal Attenuation=3.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33% [Sonar] Detection time=20 ;[s] Sensitivity=0.03 ;(0..1) Waves factor=0.5 ;[>=0] Speed factor=20 ;[kt] Enemy surface factor=200 ;[m2] Lose time=30 ;[s] Thermal Layer Signal Attenuation=5.0 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20% I was also wondering about Sensors.cfg. That file also has a visual detection section. How does it work with Sim.cfg? [SensorParameters] ; Sensors Detection Parameters ;Visual. Visual range factor=0.5 ;[>=0] Visual fog factor=1.1 ;[>=0] Visual light factor=5.0 ;[>=0] Visual waves factor=0.8 ;[>=0] Visual speed factor=0 ;[>=0] Visual aspect=0.9 ;[>=0] Visual enemy speed=0.2 ;[>=0] Visual noise factor=0 ;[>=0] Visual sensor height factor=0.4 ;[>=0] Visual already tracking modifier=600 ;[detection probability modifier], most accurate, once a contact is detected it will lose it very hard Visual decay time=200 ;[>0] already tracking bonus decay, in seconds Visual uses crew efficiency=false ;[true or false] Is that for your own crew or something?
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#2 |
The Old Man
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Just a note: I was reading Submarine! and the Batfish was 2000 yards away from a jap sub and they could not see the sub. The author said that you could not even see the skyline it was such a dark night.
I really wish some propper night attacks were possible in SHIV. Right now the enemy just spots you from pretty far out.
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#3 |
Sparky
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Did any of the GWX changes influence the AI?
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#4 | |
The Old Man
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#5 |
Sparky
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Perhaps make a mission, night time, and set your sub x yards from a cruiser. Keep moving it closer till he sees you, then adjust accordingly?
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#6 | |
Sparky
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So I think moonlight and starlight must have a MAJOR effect. I assume the "light factor" parameter controls this? Sub speed has an influence too since the bow wave is the most visible part of the sub at night. |
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#7 |
Sparky
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Being in the navy, I had plenty of full moon nights out in the middle of the ocean. I can tell you first hand that on a full moon night w/ clear sky that it is much brighter than one would think. W/ night vision in tune, you can easily see for quite some distance with no problem. Full moons are like a night sun, although it sounds like an oxymoron.
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