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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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@Capthap
Nice start. Lets keep it brief in description. Once we have a pretty good list we can condense to the top bugs needing attention.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Ensign
![]() Join Date: Dec 2001
Location: USA/Florida/Sweden
Posts: 234
Downloads: 5
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Just a remark,,,,
I remember in SH3, before modding and patches, there was this glitch that when you re-loaded a save the sub moved and you got damage to either crew or tha boat itself.
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#3 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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the only bug i see that must be fixed is an absolute must for this game to survive in the open market is the damage control when you have no damage at all and you dive to periscope depth and you just sink stern first all the way to the bottom well thats just plain unexceptable in my book this is an emergency patch for this issue
but everything else is good no other problems lt commander lare |
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#4 |
Bosun
![]() Join Date: Oct 2006
Posts: 68
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Hello sub pimps and pimpettes..........
![]() I shall be brief in my desire to express a 1.3 patch being distributed asap, Here is my answer: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() adieu, hellas1 ![]() |
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#5 |
Rear Admiral
![]() Join Date: Apr 2005
Posts: 11,866
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Chonograph speed needs help for manual TDC. That is my biggest complaint so far.
I feel stupid for buying SHIV. They did crap like this to us in SH3 and never fully fixed it. Now I feel deja vu all over again. Amazing how game companies can make a bug free game for consoles, yet when it comes PC, they rush it out the door long before completion with the mindset tha they can make money on it now and patch it later. Problem is, UBISoft never finishes patching it! I think I want my money back. -S |
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#6 |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
Downloads: 0
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A quick list of my own issues mixed with issues from other threads.
1) Just crossed the international date line from Pearl to Japan. Attack screen bug still happens. No Torpedo tracking once you cross the line. 2) Radar still doesn't work when heading South 90deg to 270deg. 3) I noticed a minor rendering issue with 1.2: Seems the UZO view doesn´t scale to the resolution when not using 1024x768. There is a little part on top showing the scene behind the screen in 1280x1024. The bearing display is wrong, too. 4) Ship dimensions are still faulty = incorrect firing data (range) for TDC for some ships. 5) The stuttering is back it seems? May not be a bug. 6) After installing the new patch the DD's never use their searchlights anymore! Thats too bad! It mase a exciting touch to night attacks! 7) Just encountered a CTD while surfacing and lowering the attack periscope at the same time. 8) chronometer still not work. button still missing like wheater, rank, how long distanst in this speed, id target. 9) seems to be a weird white outline along the hull of the sub when looking down through the external camera. Very noticeable on railings if sub when partially submerged. 10) Sun shines still through objects, now even with full intensity. 11) If volumetric fog is enabled the deck crew still appears transparent after some minutes. See also (31.) 12) AA gun repair bug still there. 13) numpad del no longer works. 14) Dive planes dont even come down anymore after a few dives and surfaces. 15) Still getting CTD errors while in navmap during campaign (not mentioned by everyone) 16) I've got a merchant here; that I put a torpedo into, stopping it's engines, but it still continues on at about 4 knts, despite a heavy list to Starboard. 17) Sounds are still coming from a 180 degree wrong direction. Situation awareness suffers when submerged and evading escorts. 18) Dive planes are still horribly broken, everytime without fail around halfway through a patrol the Bow planes will look inverted and refuse to even move like they should. 19) Can someone confirm if the SD radar is indeed fixed? As far as I can tell it is still detecting ships but now it does not detect aircraft at all. I just got bombed by a couple flying boats while I sat there watching the SD radar in different ranges and they did not show up at all. 20) Hydrophones still do not work at periscope depth. 21) Sound bugs still present with "Realistic Sound Travel" enabled (e.g., popping sounds when firing AA guns, explosion sounds cut off, slight delay in deck gun sound, etc. 22) We now have approx a 9.7X Magnification attack scope. (Should be 6X) 23) Convoy AI needs tweaking, too often ships all come to a stop and muddle around. 24) Neat mechanical ticking sound when using the TDC is gone ![]() 25) being able to open multiple outer doors and having the sound effect play 26) making the TDC speed function bring up a "magic watch" to give the casual player an estimated speed of target 27) Widescreen users get a cropped rather than expanded image. TBT & periscope scaling bitmap masks appear to be inaccurate. 28) External viewable damage to subs vanishes on a savegame load. 29) The deck gun doesn't repair. 30) There is no obvious visual way to ascertain true damage to the sub. 31) The ghost crew issue - crew are slightly transparent all the time with full settings and like ghosts in fog. The conning tower is transparent or semi transparent when using the periscope. 32) Anonmalies with torpedo damage... may be a "feature". Example 8 torpedos + deck gun shots sink a merchant, 5 deck gun shots or less to destroy a destroyer. 33) CHRONOMETER. 34) Message log delay problem. 35) The sub not responding to waves correctly epecially in rough seas. The wake behind the sub, especially in rough seas, floats above the waves. 36) Possible problem with torpedo detonation choices. Some users report they are reversed. Also the detontation type chosen resets. EDIT: We need a heavily moderated (so that only bugs are listed) sticky really. There a bugs spread through so many threads. There needs to be input from good modders on what they can fix and what must be fixed by the DEVS. We need a patch plan from UBI so that we know how long we have or in other words when UBI will pull the devs off patching... Last edited by DragonRR1; 04-21-07 at 12:52 PM. |
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#7 |
A-ganger
![]() Join Date: Mar 2005
Posts: 78
Downloads: 38
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Yup. Doesn't it feel like they released an open beta for $50 a whack?? They are really getting some good work out of us beta testers/customers. I haven't been able to play the game since the day I bought it. Tried 1.2...and it's back on the shelf. GOOOO MODDERS!!!!!
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#8 | |
Navy Seal
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![]() Quote:
I always assumed that the helm was simply facing rearward in the sub, though your explanation might make sense to. Hasn't bothered me, though, since that's how I thought of it. |
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#9 | |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
Uploads: 0
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#10 |
Weps
![]() Join Date: Aug 2005
Posts: 351
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I shouldn't even say this but I will. Let's don't petition UBI for a decent patch, let's give the devs time to make a decent patch!
Maybe it's our fault, the state of 1.2??? There have been so many people in the community screaming "I WANT A PATCH, AND I WANT IT YESTERDAY!!!!", well maybe UBI heard the community and gave us what we were demanding, a patch as close to "yesterday" as possible. Rushed out the door to satisfy our insatiable demand, and naturally chock full of new bugs. I bet if we had been willing to wait 2 or 3 months, instead of 2 or 3 weeks it would have been a much better patch. One we could be a lot happier with. I write code for a living, been doing it 20 years now. I know how much harder it is to write clean, relatively "bug-free" code when you've got angry users breathing down your neck and crawling up your *ss and demanding results NOW, than when they let you alone and give you the time to do the job right. There'll be another patch, I'm sure. Let's give the devs the time to do it right ![]() Sorry if I'm out of line here. DH |
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#11 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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DH some good points but sh4 pretty much uses the sh3 engine so how can you frak up an existing piece of software i think the worst part is we all know if ubi had said were not going to be releasing sh4 till say august 07 to work out all the kinks i think we could have all wore that one. The thing is the have paid beta testers what i want to know is how the hell did the miss all the frak ups? Plus they have a excellent community of modders and beta testers and reserachers here at subsim why dont they just plain ask for our help im sure many would be happy to help.
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#12 |
Lucky Jack
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@Dragon
Excellent list mate and too the point!!!!!!! We have a wide varity of fixes on your list. Now, if UBI were to say we can fix five of the bugs on the list what would these be? Some of your bugs I do not have: number del . key works for me Dive planes no issue Save game damage disappears....same in SH3 if I recall correctly, they never reappear after a save. On your list these are my top fixes: chronometer multiply doors open Fix the damage model and provide better damage assessment screen. Better/smarter AI sensors Some of the others do not affect my game play or pertain to higher res that I do not use. All in all a good list. It is lists like this that help developers get you what you want. Some of your CTD might be your computer. With exception of the "A" key CTD I know of no other key of key combination that will assure a CTD. I have had 1 CTD with 1.2. A defrag and internet junk clean up and none since.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 04-21-07 at 03:00 PM. |
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