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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
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Hey guys, something I would really like improved on is the AI ships ability to spot you in the dark. Right now they spot me way too easy from too far out, even with no moon out!
Surface night attacks happened probably more often than submerged attacks. I read a story in the Trigger, they shot off their torps, then stayed surfaced and ran off trying to get away from a destroyer. The next thing they heard was the destroyer dropping depth charges after not realizing they hadn't submerged. Night encounters happened fairly close up and sometimes the japs spotted them, sometimes they didn't. Can this be adjusted a bit better? Night in the Pacific can be very dark!
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Seems like the spotting distance should be highly tied to speed. The phosphorescent wake was highly visible at speed, and the sail itself very hard to spot at night.
tater |
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#3 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
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I think this is the only thing that needs changing, correct me if I am wrong.
[Visual] Detection time=0.5 ;[s] min detection time. Sensitivity=0.01 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=2.0 ;[>=0] (was 1.0) Light factor=1.0 ;[>=0] Waves factor=1.0 ;[>=0] Enemy surface factor=400 ;[m2] Enemy speed factor=15 ;[kt] Thermal Layer Signal Attenuation=1.0 Those are the stock settings under the Sim.cfg. What do you think about just bumping up the light factor to a 3 or something? Maybe even waves for stormy weather? Does increasing the number make it harder for the AI to detect you?
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#4 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
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Compare what I posted above to SHIII GWX:
[Visual] Detection time=0.25 ;[s] min detection time. Sensitivity=0.05 ;(0..1) at (sensitivity * max range) we have a double detection time. Fog factor=1.0 ;[>=0] was 1.0 Light factor=2.25 ;[>=0] Waves factor=0.75 ;[>=0] Enemy surface factor=35 ;[m2] Enemy speed factor=8 ;[kt] To the more knowledgeable, could I directly port this over without side effects? Or is this set up to be used with other key GWX files in SHIII?:hmm:
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#5 |
Bosun
![]() Join Date: Apr 2007
Location: Atlanta, Ga
Posts: 68
Downloads: 16
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it's not accessing any other files so your safe to modify it. They didnt change that in the conversion from SH3 to SHIV.
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#6 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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can you post all of the sim.cfg from GWX? I would like to look at it and dont have the mod, (on56k)
Porting over should be fine! |
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