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Old 04-19-07, 02:04 AM   #1
Grothesj2
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Yes, failing to open the doors manually will cause your torps to hit aft a bit.
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Old 04-19-07, 08:39 AM   #2
daft
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Quote:
Originally Posted by Grothesj2
Yes, failing to open the doors manually will cause your torps to hit aft a bit.
Yes, I can accept that, but why isn't that true when firing torps in slow mode? They hit pretty much dead center when fired in slow mode. From what I've seen so far, the high speed setting makes my torps hit markedly more aft of the target than slow speed.
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Old 04-19-07, 08:45 AM   #3
SteamWake
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Quote:
Originally Posted by daft
Quote:
Originally Posted by Grothesj2
Yes, failing to open the doors manually will cause your torps to hit aft a bit.
Yes, I can accept that, but why isn't that true when firing torps in slow mode? They hit pretty much dead center when fired in slow mode. From what I've seen so far, the high speed setting makes my torps hit markedly more aft of the target than slow speed.
Im going to assume that due to the torpedos slow speed the shot has to be "lead" by a much greater amount. Therefore the delay of the tube doors opening will be a smaller factor in the equasion.

But yea best practice is to open the doors before each shot. There is a good mod in the modding forum where you can open the doors and have them stay open
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Old 04-19-07, 09:14 AM   #4
Quillan
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I haven't grabbed that mod yet. The one I want (and the one I'm not certain is possible) is the one that enables the 3D switches in the conning tower, so I can go up there and toggle all the tube doors open! The fire buttons up there work, why don't the tube door switches?
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Old 04-19-07, 09:25 AM   #5
SteamWake
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Id also like to see the spread angle be able to be "preset" on a per tube basis in lieu of the spread angle staying the same when you switch tubes requiring a last second adjustment.
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Old 04-19-07, 09:46 AM   #6
CruiseTorpedo
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The torp door open mod is a simple text file change, you can just do it yourself in a few minutes and it's a great help when firing a salvo of torps. I havent had a chance to test the high speed torps yet in 1.2 except a few at some destoyers and I'm not sure how accurate my solution was. I'm hoping they arent still bugged but even if they are at least the position keeper works now! Slow torps are fine, long as they hit
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