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Old 04-18-07, 06:28 PM   #1
akdavis
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Quote:
Originally Posted by Ducimus


People, you can only use one sensor at a time. If your using your peiscope, the sonar won't work. Want sonar back? lower the periscope and wait a couple seconds.
lol, nope.

54 ft. No contacts, no sound at station.
55 ft. Contacts, sound at station.
55 ft. Periscope up. Sound contacts, visual contacts, sound at station
54 ft. Periscope up. Visual contacts, no sound contacts, no sound at station.

Tested with the Porpoise class sub in the first training mission.
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Old 04-18-07, 06:45 PM   #2
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:hmm:

Well, im both right, and wrong. Honestly ive never used any of the pig boats, so i woudlnt have noticed. Tambor/gar is usualy what i start with.

That said, i think its fixable.
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Old 04-18-07, 06:49 PM   #3
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It's modable adjusting one of the min sensor values, once I get the 1.2 patch I'll make a fix, I have it working at PD with 1.1.

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Old 04-18-07, 10:40 PM   #4
akdavis
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Quote:
Originally Posted by Ducimus
:hmm:

Well, im both right, and wrong. Honestly ive never used any of the pig boats, so i woudlnt have noticed. Tambor/gar is usualy what i start with.

That said, i think its fixable.
You have phrased it wrong and aren't really speaking to the core problem. It is not the case that sonar "does not work" when you are also using the periscope. Contacts are simply not tracked simultaneously if they are in visual contact. AI will continue to track targets not within sight of the periscope and you can still use the sonar station manually as normal.

If you raise the boat above 55 feet, the AI does not report any contacts, nor can you hear anything using the sonar station yourself, regardless as to whether or not the periscope is raised or lowered.
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Old 04-19-07, 12:59 AM   #5
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The sonar depth needs to be raised quite a ways.

I don't mind not getting reports at surface since you'd spot them visually before hearing them due to the surface noise, however much below that we should be having it.
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Old 04-19-07, 02:56 AM   #6
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Waited for patch 1.2. Just open Sensors_Sub_Us.sim and search for three values set at -6, -6, -9 for MaxSensorHeight. Change them to -5,-5,-8 and the hydrophones will work at about 44 feet instead of 54 feet.

I did this for patch 1.1 and it worked. Since due to changes and other mods using the same file, you should be able to set those values yourself quite easy.

If not, using mini-tweak, I could tell you the values for the adress hex and such.

I did not know if this was realistic or not, but I find it more of a convenience.

EDIT: I meant -9 to -8.

Last edited by Jungman; 04-19-07 at 08:32 AM.
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Old 04-19-07, 05:54 AM   #7
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Quote:
Originally Posted by Jungman
Waited for patch 1.2. Just open Sensors_Sub_Us.sim and search for three values set at -6, -6, -9 for MaxSensorHeight. Change them to -5,-5,-9 and the hydrophones will work at about 44 feet instead of 54 feet.

I did this for patch 1.1 and it worked. Since due to changes and other mods using the same file, you should be able to set those values yourself quite easy.

If not, using mini-tweak, I could tell you the values for the adress hex and such.

I did not know if this was realistic or not, but I find it more of a convenience.

Mine show values of -9 -6 -9. Should I be lowering each value by "1"?
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Old 04-19-07, 07:16 AM   #8
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That maybe be true for after patch 1.2. Yes, just plug in the correct IEEE single point float number (note it is a negative) one less.

Patch 1.1 was -6, -6, -9. So just use 1 less at -5, -8.

-8 = c1 00
-5 = c0 a0

Remember they get put in backwards. c1 00 00 00 is really in hex 00 00 00 c1

Technically this makes the passive hydrophones work (manual or use the crew) at about 43 feet deep.

Edit: Clarification, 'lowering' the Max value is actually adding a positve '1'. -6 --> -5 aprox depth the sonar will work (all the way to -300 meters).
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