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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Watch
![]() Join Date: May 2005
Location: NW USA
Posts: 17
Downloads: 0
Uploads: 0
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Very cool
Downloading now!
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![]() ![]() Ahead Flank Make your Depth **CLASSIFIED** feet smartly!!! ![]() ![]() |
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#77 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
Uploads: 0
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the game look total perfekt now. AA and stuff make the game amazing. i had to turn on vertical synk..i got some tearing in the grafik. so my fps at fixed at 60 now..but..it is 60 all the time..with MAX on. with 4 AA and 4 antristofig..1280*1024...did i say im amazed?
but i did miss some updates, buttons or at least keystrokes for wheater, distans, id ship, and the chrono fix! i hope some of this will get fixed in 1.3 patch. we do need one. the game looks great..but still buggs. but so far ![]()
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#78 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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OMFG !!! The AA & reso fix rocks.....
I'm at the moment drooling over the museum pictures.....then did the run around pearl Bay.... I'm running AAX16Q Gamma correction Transperency AA set at Multisampling AFX16 VSync=On Reso=1280X1024(Fixed) And I'm getting 45FPS in Pearl !!! I'll post screenies soon ......It looks absobally freakin gorgeous.....Devs you made MY day with the EYE-CANDY .....Phew!!! Deep Six
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#79 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Hi!
After playing a bit with the new patch I see that the DD's never use searchlights anymore. With the 1.1 patch whenever it got dark they turned on their searchlights, that was one of the cool features - but now they just cruise around in the dark! Anyone with similar findings? Hope it can be fixed easily! |
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#80 |
Watch
![]() Join Date: Apr 2007
Location: Edinburgh, Scotland
Posts: 15
Downloads: 0
Uploads: 0
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The patch looks great!!! - Can't load any saved games - any advice?
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#81 | |
Sea Lord
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,844
Downloads: 0
Uploads: 0
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#82 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Try 9knts for target speed and see what the PK says. #3 Torpedo Attack: Subs' Heading = 000 due north and speed 0 Target heading = 102.674 Target speed = 9knts |
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#83 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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Just stumbled on this new bug.. I dunno if it's nvidia cards, patch or just my pc related. But I sure did not have it before installing the 1.2 patch
I found it because I was testing my Balao skin with the new patch. In first subschool mission Navigation.. the boat is pretty close to shore. I saw that there was a white outline below the water. ![]() At first I thought this was related to my boat.. So I tried it with an original skin and voila same problem.. As soon as I am a few miles of shure the problems goes away. ![]() Anybody else has this problem ? |
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#84 |
Navy Dude
![]() Join Date: Mar 2007
Posts: 175
Downloads: 2
Uploads: 0
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![]() ![]() modless and unfamiliar to the uber depth charges. blah. i unloaded some fish at a shokaku and then got pinged so they all evasived and i let my other two go random and dove but got lit up. i got two medals as well. good to see. |
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#85 |
Watch
![]() Join Date: Apr 2007
Location: Edinburgh, Scotland
Posts: 15
Downloads: 0
Uploads: 0
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Thanks
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#86 |
Stowaway
Posts: n/a
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Downloading, lets hope they fixed my TDC-international dateline bug.
That SD radar not detecting ships now will deffinatly lower tonnage I bet. |
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#87 |
Sailor man
![]() Join Date: Apr 2007
Location: Phoenix, Land of AZ
Posts: 49
Downloads: 31
Uploads: 0
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[FlouderFromAnimalHouse]This is gonna be GREAT![/FlounderFromAnimalHouse]
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"I felt a great disturbance in the Force, as if millions of fanboys suddenly cried out in joy and won't shut the frak up." --- PsyOps ![]() |
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#88 | |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
Downloads: 0
Uploads: 0
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Quote:
This red "arrow" existed on real submarines. It was just an accident that you were at periscope depth at that moment when you pressed A. ![]()
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Kilroy was here |
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#89 | ||
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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#90 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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