![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Helmsman
![]() Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
|
![]()
Attack map still doesn't show torpedo tracking.
|
![]() |
![]() |
![]() |
#17 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]()
whats the little red needle for on the depth gauge? i thought it may have been a marker, but if i try and move it i end up diving....
__________________
|
![]() |
![]() |
![]() |
#18 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
|
Hey guys whilst its great that your are reporting which mods work or do not work with the patch....Let's keep this thread clean....
Bugs that are in Default should be noted here....Not that blah blah mod doesn't work no more..this should be noted in the mod thread.... Deep Six
__________________
![]() |
![]() |
![]() |
![]() |
#19 | |
Samurai Navy
![]() Join Date: Aug 2006
Location: Beneath the waves
Posts: 568
Downloads: 20
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#20 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]()
good call, looks like your right. nice little touch.
__________________
|
![]() |
![]() |
![]() |
#21 |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]()
Ship dimensions are (still) faulty = incorrect firing data (range) for TDC for some ships.
__________________
"Gentlemen, we have no choice. Total engagement. Die with dignity." |
![]() |
![]() |
![]() |
#22 |
Swabbie
![]() Join Date: Mar 2007
Posts: 9
Downloads: 39
Uploads: 0
|
![]()
The stuttering is back it seams?
![]() In 1.1 I fixed this problem in the two main.cgf by editing the debug snd sync-settings. Patch have not changed this back, so why the stutter? |
![]() |
![]() |
![]() |
#23 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
|
![]()
Hi!
After installing the new patch the DD's never use their searchlights anymore! Thats too bad! It mase a exciting touch to night attacks! Anyone experienced this after updating to patch 1.2? Thanks! EDIT! Sorry! Checked some more. My mistake Searchlights are there! Last edited by kakemann; 04-17-07 at 01:52 PM. |
![]() |
![]() |
![]() |
#24 |
Seaman
![]() Join Date: Mar 2007
Posts: 42
Downloads: 0
Uploads: 0
|
![]()
Just encountered a CTD while surfacing and lowering the attack periscope at the same time.
|
![]() |
![]() |
![]() |
#25 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
Downloads: 0
Uploads: 0
|
![]()
oh boy... already now I feel like path v.1.2 is as buggy as 1.1...
*thinking if I should patch to 1.2 at all* :rotfl:
__________________
![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
![]() |
![]() |
![]() |
#26 |
Electrician's Mate
![]() Join Date: Nov 2005
Posts: 135
Downloads: 21
Uploads: 0
|
![]()
chronometer still not work. button still missing like wheater, rank, how long distanst in this speed, id target.
![]()
__________________
------------------------------- Intel Dual core 2 E6600 ATI HD5870 1gb DDR5 Soundblaster X-FI Extream gaming 3 GB ram Vista home premium ------------------------------- |
![]() |
![]() |
![]() |
#27 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
|
![]()
seems to be a weird white outline along the hull of the sub when looking down through the external camera.
like a glitch with the transparency effect (they did mess with this part in the readme), have reverted to different ATI drivers but its still there. |
![]() |
![]() |
![]() |
#28 |
Pacific Aces Dev Team
![]() |
![]()
Sun shines still through objects, now even with full intensity
![]() If volumetric fog is enabled the deck crew still appears transparent after some minutes. ![]() system: AMD64X2 4400+ 2GB RAM GeForce 7800 GTX + Forceware 93.71 WHQL Certified Windows XP pro used graphic settings: 1280x1024 75Hz on 19'' TFT DepthBufferEffects=1 Filters=0 Glare=1 UnderwaterDispMap=1 LightShafts=1 3DShipWakes=1 DetailedWaveRipples=1 UnitNormalMaps=1 ShipCausticsEffects=1 Ship3DDamage=2 CharacterDetail=1 ParticlesDetail=10 TerrainObjectsDensity=10 TerrainObjectsLODSize=8 GammaCorrection=50 VolumetricFog=1 |
![]() |
![]() |
![]() |
#29 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
|
![]()
I was just about to post that...
however what im getting is a little different... with Environmental effects ON and volumetric fog OFF i can see the horizon through my watchman's head, not quite as translucent as yours but i can see through him... but if i turn environmental effects off, i cant see through his head anymore. Volumetric seems to not make a difference. conditions are clear, good vis. i'll need to test a little further.
__________________
|
![]() |
![]() |
![]() |
#30 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
Downloads: 0
Uploads: 0
|
![]()
Gents lets make a list of things that MUST to be done ( not new features but only things to be fixed ASAP) in new 1.3 patch
1. CHRONOMETER in manual targeting
__________________
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|