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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
System Monitor Bot
![]() Join Date: May 2006
Posts: 2,507
Downloads: 3
Uploads: 3
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Good work. I have a question, what do you mean by
8.Now you will not see the minefields and antisubmarine nets again. Does that mean there are no minefields or anti-sub nets in your SH4 campaign? I thought those were good features. |
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#2 | |
Planesman
![]() Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
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#3 |
Lieutenant
![]() Join Date: Feb 2007
Location: Las Vegas
Posts: 258
Downloads: 0
Uploads: 0
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Very nice mod !
__________________
There are only two kinds of ships. Submarines and Targets. |
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#4 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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could you do a version for 1.2 but with and without leave the mine's and nets in for player prefeans
__________________
Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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