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#31 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
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![]() Quote:
How did you install it? Did you exit out of SH4 then install file, then start SH4 again? If you manually installed it, then what folder did you install the Sensors_sub_US.sim file? Should be in : data\Library\USSubParts |
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#32 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Thanks everyone for the work on this file. I installed it creating a directory in the JSGME MODS folder that leads to data\Library\USSubParts. I'll report back if anything goes wrong.
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#33 |
The Old Man
![]() Join Date: Apr 2006
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" You running any mods?
How did you install it? Did you exit out of SH4 then install file, then start SH4 again? If you manually installed it, then what folder did you install the Sensors_sub_US.sim file? Should be in : data\Library\USSubParts" I probably put it in the wrong place. I searched the filename and put it where I got a hit. I'll give it another shot. Yes, I copied the file while SH4 was closed. Edit... Tested and working great. Thanks for catching my error. -Pv- |
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#34 |
Captain
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Location: Nash Town, USA
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Pinch me I'm dreaming.
![]() Great work. Thanks
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#35 |
Captain
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Location: Columbus, GA, USA
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Cool! I just got a refit at Midway and decided to start off directly south for a while to test the mod. I continuously got new radar contacts while doing so. Great work! Thanks.
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#36 |
Watch
![]() Join Date: Mar 2007
Location: Perth Western Australia
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Gosh Redwine, you are smart! I have tried but still no luck with the radar!!
My buttons in the orders bar for sonar and radar do not function. There is no mention of radar and sonar not being able to be used by the player untill late in the game in the manual, note that the crew makes the radar work. The player just can not use it. Why did Ubisoft release the game with such obvious glitch's?? ![]()
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#37 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Redwine,
could you please make a new modified file for 1.2? This is one of those that got modified by the patch. Thank you so much.
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#38 |
Rear Admiral
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Try Using the tweak file settings in the first page of this thread (search as apposed to absolute), and use redwine's section descriptions from his old tweakfile. Pretty sure that will work. Id have done it already but ran out of time before work.
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#39 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Okay Ducimus, I'm taking the plunge. The only question I have for you or Redwine is what exactly is meant by "all SJ or SD entries?" Some of the entries say "SJ Improved?" with the question mark at the end. Just to be safe, which entries should I leave alone? For now I have changed every entry that contains SJ or SD anywhere in the line. I will hold off from using this file until I'm sure.
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#40 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Never mind, in a moment of sobri . . . er, I mean brilliance, I opened the tweak file while having the version 1.1 Sensors_sub_US.sim in the USSubParts folder. I got to see that indeed every line with any mention of SJ or SD was altered. Cool.
I then put the original version 1.2 file back and put my altered one in my MODS folder so I can use JSGME to enable it. Give me a minute and I will post the altered/modded version in a JSGME compatible format. I'll be sure to credit the original author.
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#41 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
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I made a new tweakfile for Sensors_sub_US.
Note my pasting error in the post. http://www.subsim.com/radioroom/show...&postcount=142 Last edited by Mraah; 04-17-07 at 08:30 PM. |
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#42 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Okay, here is the same fix created with Mini Tweaker by using the tweak file from Mraah and altering the Sensors_sub_US.sim after being patched to 1.2. Thanks to Mraah who did the detective work and Redwine for explaining Minitweaker. All I did was post for your convenience.
Just unRAR into your MODS folder if your using JSGME. If not, then into a temp folder and go through the folder structure until you find the file: "Sensors_sub_US.sim" which you will then copy to: :\Program Files\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Library\USSubParts Don't forget to back up the original file first. Edit: Wait while I correct this!
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#43 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
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Oh crap! What now? What error?
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#44 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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![]() Quote:
search,MinSensorHeight,10,single,>2,MinSensorHeigh t (note space between h and t) search,MaxSensorHeight,10,single,>2,MaxSensorHeigh t (note space between h and t) Might not be a big deal, but I wanted to make sure everyone knew about it. |
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#45 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
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Well, I'm not sure if I should post the edited file now. I'll just postpone indefinitely because I don't want to mess up other people's installation. I went ahead and changed all of the ElevationMax values to 181 (using your new tweak file). I did it to all the lines that had either SJ or SD in them. I guess I'll try it out tonight. As long as my radar contacts don't disappear when I'm heading south I should be okay, right?
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