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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2007
Location: N.Ireland
Posts: 20
Downloads: 2
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Most of the failings you post about are well known to the devs, and i'm sure there will be a patch in the near future which resoles the major bugs,--
One thing i would like to pick up on though is this nonsense of surviving your subs demise, and either being reassigned or thrown in the brig. which airhead dreamt that one up! and the screens that go along with it stink! ![]() |
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#2 | |
Seaman
![]() Join Date: Sep 2006
Posts: 35
Downloads: 0
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I have an IXC/40 in SH3 with over 22 partrols with Grey wolves mod installed. I've have since retired and thinking to start a new career in the SH4. |
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#3 |
Watch
![]() Join Date: Mar 2007
Location: N.Ireland
Posts: 20
Downloads: 2
Uploads: 0
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you should maybe consider holding off launching a full on career or you may find the bugs therein biasing you against what will be (within a very short period of time) an excellent subsim, just my 2cents-- be forewarned.
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#4 | |
Seaman
![]() Join Date: Sep 2006
Posts: 35
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#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Yes buggy it is, but with a few strong coffees you can overcome the issues and still have a good patrol
![]() I had the "sub sinks on dive" problem whenever i get a mission near Sea of Japan cause they consists of heading in there right in the DRAGONS DEN ![]() ![]() Sry can't offer ya the real help, just dont give up on SHIV yet! Check the mod section there are a few goodies out and coming out that will improve the gameplay till at least patch 1.2 is out. |
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#6 |
Seaman
![]() Join Date: Sep 2006
Posts: 35
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After taking a break, getting something to eat, and watching a movie on the FX channel, I feel ready to take it on again!
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#7 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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#8 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Also.. if you quit... can I have your stuff? ![]()
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#9 |
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
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Mad Professor,
I feel your pain........There are bugs to be worked out. I just wanted to talk about your photo recon. 1969, my sub spent 30 days submerged in a Cambodian harbor. With 10 feet between the keel and the bottom. During the day we shot photos of ships coming in with contbrand, to be off loaded and move down the Ho Minh Trail to Vietnam. At night we would leave the Harbor, to bring up the snorkel to get fresh air and recharge the batteries. Only to go back into the harbor again to get the shots. It was the defining moment for Pres. Nixon to decide to bomb Cambodia...So when you silently move into position to get those photos or drop off a team, just try to remember what 70+ guys were doing down under the water just hoping they wouldn't caught....."DBF"
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#10 | |
Medic
![]() Join Date: Feb 2007
Posts: 160
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#11 |
Watch
![]() Join Date: Aug 2006
Location: Germany
Posts: 25
Downloads: 1
Uploads: 0
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There is a Mod that reduces the frequency of those fu*peeep* Air attacks. I would not leave Port without it.
Another hint: Leave port. Go surfaced until your get attacked by an Aircraft. That means you are in Range of an Airbase. Now Dive at dawn to 20m (66 feet), set speed to slow, surface at dusk and go standard ahead. Works great for me. |
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#12 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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Use the map to see where air cover is - usually anywhere West of 150E longitude. Reduce time compression - my radar sucks at anything over 256x, and is generally only completely reliable at 64x. Even then there are some curious blind spots. Oh, and SD radar shouldn't give bearings either as it was A-scope in nature. In short, game is pretty crap now from a quality point of view. Will see what happens with 1.2. Go to the mod forum and have a read - many problems are being fixed there. Cheers |
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#13 |
Stowaway
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The forced retirement issue is perhaps the biggest issue making SH4 unplayable.
Logic would dictate it would be high on the list of "things to do" in the 1.2 patch. Counter that vs the performance of the dev's thus far and conclude it prolly wont be fixed. The crew management & development was a key factor in player attachement to SH3. Take that away and you may as well be playing a nintendo game. |
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#14 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#15 | ||
Ace of the Deep
![]() Join Date: Oct 2006
Location: Los Angeles, Ca
Posts: 1,142
Downloads: 267
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We worked 4 hours on and 8 hours off. So yes you were busy only on watch. But sometimes walking through the control room and seeing only 10 feet of water below the keel and knowing you were only in 60 ft of water was cause to be alarmed....we could just imagine some plane looking down and seeing us.
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