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Old 04-13-07, 04:26 PM   #1
jmjohnson36
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Default great work

I agree with you 100%...I was looking at the same thing. The effectiveness of the American torps was better than what is displayed in the game.

Again Great job!
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Old 04-13-07, 04:35 PM   #2
Ducimus
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You could call them Torpex warheads i suppose

http://en.wikipedia.org/wiki/Torpex

I beleive the orginal warhead were cordite? not sure. But i do know Torpex was a later development and earned praise from the commanders that had torpedo's with said warhead.
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Old 04-13-07, 05:13 PM   #3
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This would propably be a good time for quote from "Silent Victory":

"... warheads of the Mark 14 torpedo were relatively puny, 500 pounds (TNT). If the force relied solely on contact exploders, it could never hope to penetrate the armor of the glamorous targets: battleships and aircraft carriers. Moreover, one 500-pound warhead was not likely to finish off even a sizable mechantman. A positive sinking would require at least two or three torpedoes-perhaps four- an unaccettable expenditure, considering the acute shortage and the slow production rate in the United States."


I personally think, that when (if) the dev's tune the damage modelling for some ships a bit , it is fair to say that the torpedo effeciency is pretty well done in sh4. Apart, that you can always punch a hole in a torpedo belts, which shouldn't always happen. But if you wan't to have more power, go for it.
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Old 04-13-07, 05:42 PM   #4
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I'm using the tough sub detection settings of the latest 'Flavored to Taste' MOD. So i've given the Jap side some perks to balance out my added firepower.

And given what was just said about the MK14, i'm glad i've only added 25% more firepower. It's not a whole lot more, but enough to put some more good hits on the Jap's improved sub hunting ships. Without any overkill.

The game just needed a slight pickup in the fun department in the area effected by this MOD. Even though some torpedoes like the MK14, to be fair, could be said to be properly simulated in the game.

There was a lot of corruption in the USA industrial production of torpedoes for many years before WWII. From what i've read it was for quite a few years. Resulting in a crisis with duds at one point in the war. And other problems. I think if that were not the case, we probably could have had much better torpedoes throughout the entire war. Not just the final year of the war. After our torpedo problems were finally ironed out. Greedy industrialists had to be kicked into line i guess.
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Old 04-18-07, 10:24 AM   #5
Edward
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The torpedoes seem a bit underpowered in the stock game. Realistically it did not take four torpedoes to sink a medium sized merchant. Is this mod compatible with Patch 1.2?

Or can we use the old Torpedo_zon text tweak file to fix this with the minitweaker in patch 1.2?

Thanks in advance for the help. I think the patch really makes this game take off.

Edward
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Old 04-18-07, 10:09 PM   #6
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From the manual for Silent Hunter 1
Quote:

At the war’s start, the Mark 10 had been in service on the older S-boats for a
decade. The warhead of the Mark 10 carried 497 pounds of T.N.T. in 1941; later
it was converted to carry 485 pounds of torpex. Fitted with the Mark 3 contact
detonator, the Mark 10 had a range of 3500 yards at a speed of 36 knots.
The Mark 14 was the latest in U.S. torpedo technology in 1941. While still
21 inches in diameter, it had been designed to be superior in almost every
way. The Mark 14’s normal range had been increased to 4500 yards at a
speed of 46 knots, but was also capable of a greater range of 9000 yards at a
lower speed setting of 31.5 knots (although in practice this was rarely
used). The warhead held 507 pounds of T.N.T. when first issued, but was
later improved to carry a 668-pound torpex payload. The crucial difference
between the Mark 14 and its predecessor was the Mark 6 detonator.
Using the figures for torpex being 50% etter than tnt, thats the equivalent of 1002 pounds of TNT for the mark 14, or just under twice the power of the early war versions, and 727 pounds of TNT for the torpex mark 10, roughly 1 and a half times the power of the early mark 10s.
For realisms sake, the later war torps should have 1.5 to 2 times the power of early war torps.
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Old 04-20-07, 07:34 AM   #7
yllekm
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Nice - tried it out tonight and had a ball. No more ploughing four torps into a freighter to kill her. One shot and she's dead.

While I agree that the original torps seem underpowered, at +25% they might be just a bit overpowered. How about 15 or 20%?
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