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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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Make sure to update your PK on the TDC, every time you enter a new number Range, AOB, or Speed; you must hit PK to update the data in the TDC or else your torpedo will not have the correct solution.
Pratice using what said above, turn on Map Contact Updates and see what is going on in Attack Screen Map. I was surprised by a few thing myself (the need to update the PK every time I entered a new, better number -it does not do it automatically). |
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#2 |
Gunner
![]() Join Date: Feb 2006
Posts: 92
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How do you keep updating the pk (Im guessing that is short for position keeper)
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#3 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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![]() Quote:
As for AoB training in-game, I know people miss their backup Weapons Officer, however there is another way. To check your AoB estimate in-game: Turn on "show map contacts". After inputting everything in the TDC, go to the TDC map (2nd button in navigation from the left - not the first) and move your view over the target vessel. You will see a white X and a line running out of it. The line is the estimated heading and if the angle doesn't match up with the heading of the ship, try try again. Ideally, the X (range estimation) will be in the middle of the target and the line (AoB estimation) will run straight through it's bow. AoB is much more important than range, so as long as the line is parallel to the lenght of the ship, you're very close or right on. I'm still no expert on AoB especially with running the stretched graphics on my higher res setting, but it has helped immensely and I get close enough just about every time anymore with just a bit of practice using that method. ![]()
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