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Old 04-10-07, 10:24 AM   #1
Capt.LoneRanger
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Same happened here. I had a cruiser torpedoed with 3 fishes and it sank within a minute. It didn't show a single hole or damage. When I hit a small freighter from the same convoy and the same depth, it looked like I could drive my sub through the hole.
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Old 04-10-07, 11:17 AM   #2
Gildor
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I believe that the general rumor is that the torpedo setting selector switch is reversed due to a bug. If you have it set to contact it is actually set to contact influence.

If you set the torps to contact influence they are in fact hitting as contact only.

When they are set to contact they will still explode on contact but not always; sometimes they will explode some distance away and look like a direct hit.

Wow.. my brain hurts. Anyways. In summary: set your torps to contact influence

Give it a try and make your own determination.
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Old 04-10-07, 11:41 AM   #3
swash
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The torpedo setting selector does seem reversed. Contact influence always explodes on impact unless the torp explodes prematuraly.
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Old 04-10-07, 11:46 AM   #4
Sulikate
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Same here
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Old 04-10-07, 01:23 PM   #5
horrgakx
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Hmm... how many things in this game are reversed???!!?!
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Old 04-10-07, 04:34 PM   #6
tommyk
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No premature explosions but sometimes no damage on ships... my crew call them titaniums...
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Old 04-10-07, 04:47 PM   #7
The General
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That switch is definitely reversed, just call it bug #1,358 and add it to the long list.

Also, I have noticed that upon loading a saved game any 3D damage to your sub, you may have incurred during a patrol, has miraculously been repaired whilst out at sea. Shame, I guess that's bug #1,359.
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