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Old 04-10-07, 08:41 AM   #1
Mush Martin
Eternal Patrol
 
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Time for this weeks uber update for those who care.

Well uber 2.0 went out to testing this week but will
be sometime before its finished,

2.0 is now as those who've been following along
already know is now based on a typeIXD2 instead
of the originals IXB hull.

2.0 now has Directors cut auto evasion maneuvers mod
built into it. and what a huge difference it makes to
the enjoyment of the experience.
AEM is a little quirkey but if you master its quirks
it is so worth the effort.
now you can order your crew to zig zag while
you fight the ship. a tremendous enhancement
of uber, (although not really intended it was for video makers)
but it works great.

when I used to do manual driving and we would get in
range of 2nd escort group in the included mission they
would score 1 for 32 shells
with my original evasion pattern prototype
they would score 1 for 16 shells
yesterday after I released it the day before I got to
use it in an actual game of surface combat as opposed to
testing and wow althought I wouldnt garauntee the
result we sat in amazement yesterday with our
hands off the wheel and watched while the
autopilot as it were got up there
result was as best we could count
1 hit for 64 shells from elite six elite blackswans from GWX

an astounding result to say the least but whats
more important is that it reduces the skippers
workload down to enjoyable, a fantastic addition.

2.0 also has the following changes

More speed (37.5 kts on glassy seas with no engine upgrades)

more armour on the conning tower gun postions and a few
armour tweaks for the rest of the sub to make twenty
minutes in heavy surface combat survivable.

Ships mass and displacement increased to 2500 tons surfaced
for improved stability in high speed extreme maneuvers
(she still rolls about 35 to 35 but this is an improvement
over rolling 60 to 60 ) also this was partly resultant
of simultaneous speed change so a balance had to be met
she still rolls under high speed like she should and
is steady at all other speeds

upgrade power boost now 1.125 and 1.25 respectively
(112.5% or 125% original speed rating)
peridepth and schnorkel depth both now 12.5 m
that I guess will conclude this weeks uberupdate for now.
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Last edited by Mush Martin; 04-10-07 at 12:29 PM.
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Old 04-10-07, 11:42 AM   #2
eddie
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Sounds good MM!!
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Old 04-11-07, 10:05 AM   #3
Mush Martin
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Thanks eddie nice to see my first customer still kicking in contributions.


I should have put this out two or three
days ago and im sorry to all.

however for those of you with uber
1.3 beta it is advised that you d/l
Directors cut Auto evasive maneuvers
from my FF as this will really do a
lot to make it more fun and less work

I drove handsfree half an hour in the
surface combat mission and let my
crew drive and shoot without input
it works great if you master the few
quirks that AEM has. totally worth it.
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Old 04-12-07, 08:36 AM   #4
Doomgiver
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has this mod been released or is it just with the people in the development team that have it what is with the Star Destroyer, is it a AA uint now because i'm going to have a whole lot of fun
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Old 04-12-07, 10:10 AM   #5
Mush Martin
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Hi Doomgiver your name is enough to make you part of the Ubergroop welcome aboard as it were,

the early beta version 1.3 is available on my FF however it wont work
correctly for campaign games due to an error on my part, if you do
decide you would like to download Uberboot 1.3 beta from my FF it
will work in a campaign but sadly only for the first four months of the
war. (silly huh,my bad) anyway if you decide to take as is advised above
id recommend grabbing the auto evasive maneuvers mod and mastering
its quirks as once youve figured out the necessary things to get auto
evasion working it makes uber so much better its crazy.

also were fairly looseknit here and so feel free to make suggestions as well
as questions. the current version of uber in testing is now Beta2.2 and
is no longer limited its avaialable in all campaign years, also its no longer
based on the IXb of uber1.3 but a IXD2 thats had its physics reworked
to enhance highspeed stability . also beta 2.2 will sometime this week
or next be the testbed for uberboots M/P mission, hope that brings
you up to speed.

finally (I knew wed get to this question eventually) there are no imperial
star destroyers in uberboot mod, but I know a guy..............................
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Old 04-12-07, 11:42 AM   #6
Doomgiver
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is this able to play with GWX ow well we can't have everything in this back to playing Silent hunter 3 and Star Wars Empire at war until 1.2 for silent hunter 4 comes out
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Old 04-12-07, 11:46 AM   #7
Mush Martin
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Yes it was totally built on GWX so although it doesnt reflect GWX teams
fine eye for historical detail, it will play on their truly beautiful game.


(no not this post the one above it Jeffe' )
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