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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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It depends on the year. The US had broken japanese codes and were reading radio messages the whole war. The japanese were a chatty bunch and would send contact reports every day.
For example in early 1943, the US navy set up a department just to decode merchant radio traffic. Japanese convoys were supposed to follow strict timetables and to be at a certain position at noon of every day. This info was relayed to the subs and it got to the point were skippers would complain if the convoys were late for their noon rendezvous. so yes, the large amount of contact reports does reflect real life. |
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#2 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
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The underlying issue is that the devs are trying to avoid simulating patrols in the Pacific too closely, as that would make 98-99% of the game sailing vast distances in search of targets.
Sinking 2 ships in a patrol was enough to get you a Silver Star! For the amount of time spent on patrols, the amount of that spent tracking/attacking targets was VERY small. They have to balance that against the problem of most gamers wanting to sail out of their bases and have a plethora of targets. Hence the crazy numbers of contacts on your map. SHIII did this too, for the same reasons I imagine, and it was corrected by modders. |
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#3 |
Lucky Jack
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What I have noticed is if 'Very Hard' is selected. contacts become few. Also, select 'no map updates'. This reduces finding ships considerably. I do however use the mod that reduces the radioed convoy contacts from SUBCOM. This just stopped the clipboard lag as if fills up with junk.
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#4 | |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
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Maybe I will try that mod you are talking about then.:hmm:
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#5 | ||
Lucky Jack
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When you do find a merchant....you really begin to savor the moment because there may not be another for a long time.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
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Yeah, that sounds pretty much like what I have been trying to fix. Thanks!
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#7 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
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Hey AVG, whats the name of that mod? I can't seem to find it.
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