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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Hi mate, yes I have CFGs.
I will try, you mean uncheck fatigue box in SH3commander? cheers |
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#2 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Did what you sad, leaved fatigue box in SH3commander unchecked to you default GWX fatigue, and nothing, no deal. Same behavior, waited for my diesel sailor are tottaly exhausted, them left all Mastrosen just lefting one petty totallyu red, and my autonomous new engine continuing runing now :-), nice new tecnology but I need fatigue model working. I don´t know what I did worng! Can this have some thing about Long Repear times mod?
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#3 |
Stowaway
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I've played SH3 for two years and I've always hated micromanaging the crew. That's not a job for the Captain. So, I use the "No Fatigue" option in SH3 Commander.
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#4 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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I´ve be playing Sh3 all the time with Fatigue, I like that as NYGM and GWX did with TC work aroud, I think crew status is one of things capatings need consider when he is managing your boat. I think it was a fault in other sub sim of the past.
But I did another carrer test, checked back fatigue box with GWX8hs and fixedd, new persona are working right. but Im trying to know how can I do to not lost my buged carrier with almost 6 months of hard core play. It´s a shame. Any help in that direction is welcome guys. But if I can´t I have to play this as you von zelda, forgeting crew status ![]() ![]() cheers |
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