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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2007
Posts: 22
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There should be a way to force them to sleep. My crew does not like sleeping.
Currently my first shift is sleeping off their 90 something fatigue, and 2nd shift is up. Now if I could only get 3rd shift to SLEEP! they got about 26 fatigue. They should sleep till 5 or so. If only this game was a kindergardener run submaring simulator. Then I could setup naptime. ![]() |
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#2 |
Lucky Jack
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Around the island of Honshu is the same area that Godzilla can be found sleeping for hundreds of years until awakened to terrorize downtown Tokyo. Something in the water.....
![]() J/K. I have no clue as to why ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Mate
![]() Join Date: Mar 2007
Location: ...Let me get back to you on that
Posts: 52
Downloads: 6
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I have not seen this bug yet
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Silent Hunter-Napalm.86 |
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#4 |
Subsim Aviator
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you forgot to re-stock coffee when you returned from the last patrol.
Just go to "Java" and stop in at the nearest starbucks. :rotfl: |
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#5 |
Watch
![]() Join Date: Apr 2007
Posts: 22
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I think the problem may be with saving and loading the game. I have not done it too frequently, but saving while they are asleep will not save their sleep state but will save their fatigue. Anyways, when you load the game most of them will be awake unless they have a fatigue over 50. Anyways, I just loaded by game and all of first watch does nott want to go back to sleep. The all have fatigue levels of about 44. Oh wait, just used TC at 32x and they finally went to sleep in about 5 min (real minutes). Still that is alot of sleep lost I guess.
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#6 | |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
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I also started a saved game with Honshu as the patrol area and had every one asleep when it booted up. Had to boot their butts and get em back to work! (used Battlestations breifly ). These recruits are young these days! Need their naps! |
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#7 | |
Watch
![]() Join Date: Apr 2007
Posts: 22
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#8 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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The crew management system works quite well but you need to understand a few simple concepts to keep from messing up the rest cycle:
1) The watch cycles progress through I,II,III,I, etc. in 4 hour shifts 0:00, 4:00, 8:00, etc. and change within the 1st 11 minutes of each watch cycle (random timing.) 2) If you save and restore within 10 minutes BEFORE a watch change, your crew fatigue gets subtracted. Make sure you always save AFTER a crew change if you are near one. 3) Never drag a crew BACKWARD in the cycle if you can help it. It causes them to miss a sleep cycle (II to I for instance.) 4) There are several ways to get your tired crew to sleep more. a) Drag an ACTIVE crew foward ONE in the cycle. The next crew awating turn gets to sleep four hours prior to their next watch. Best to do this right after a crew change so they get the full four hours. b) If the tired crew in the next cycle aren't quite charged up enough when their turn gets activated, drag them foward AGAIN as many times in the next cycles as necessary (AFTER the crew change, or you will force them to miss sleep cycles.) c) Drag a crew that is awaiting their next turn to activate (but the computer has caused them to wake up) SIDEWAYS from one position in a compartment to another position in the same compartment. Unless the fatigue is zero, this will force both exchanged crew members to sleep. d) The repair crew station uses less energy than most of the other stations. Placing crew there without activating them will give them more rest than normal. e) When submerged, the WATCH station crew ACTIVATED or NOT will mostly rest as there is little for them to do. So you can give the watch crew extra rest by submerging. 5) Keep the crew members in a compartment with the best leadership in the 1st slot. The whole compartment will be more efficient and not tire the crew as much. 6) Try to keep members with training and affinity for a position in the compartment where their skills will be used best (crews with highest watch score in the watch compartment for instance.) Again, this will make that crew more efficient and they will use less energy while on watch. Note: When the computer sets up your crew for you on the 1st mission, it does a pretty good job, but maybe 85% right. A watchful and alert commander will be able to make small, carefull tweaks to make your crew improve and work better during your 1st patrol. 7) If you have the renoun for it, hire a few extra crew while at port and put them in the repair list. They make great replacements for tired, injured, or dead crew. After you get everybody rested up, you will no longer have to manage the sleep cycles. The computer will do fine for many days if left to itself, even at fast compression. It's usually when a player manages the positions badly while experimenting that things get out of cycle for a while. It may take a couple days to sort out a badly mangled crew. -Pv- |
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#9 |
Sailor man
![]() Join Date: Dec 2006
Location: Montreal (Quebec)
Posts: 44
Downloads: 2
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Well, thank you very much for all this information.
However, I still don't understand one thing: I let the game manage my crew (I never ever touched anything in the screen nor issued any order susceptible to change the watches); I did not save, I never went more than 128x TC, but I still experienced my WHOLE crew sleeping... I may be stupid or this game maybe too complex for me, but I really don't see how, if the game manages the watches correctly, this situation is supposed to happen... I shouldn'ty have to make my crew rest if they were to do it while not on active watch. Almost makes me wish this whole new way of managing my crew, which I thought promising at first, be scrapped... On a side note, if Iam not to save within 10 minutes prior to a watch change, how do I know when the next watch will be changed? In other words, do I have to take note of every change or is there an indication somewhere? |
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#10 |
Watch
![]() Join Date: Apr 2007
Posts: 23
Downloads: 0
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Sleeping or not..
Im kind of confused how your going to play this game in 'real-time' without any time compression? This is fun for you? I dont know what to think..... |
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#11 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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As I mentioned in my last post, the crew changes at fixed times:
00:00, 04:00, 08:00, 12:00, 16:00, 20:00 military time. Starting at the hour shif change, the actual change may occur within seconds of the hour, or may change up to 11 minute later. This appears to be a random feature. I have played for over 100 hours doing a mix of large blocks of real time and large blocks of very compressed time. I have not any failure of the automatic crew management system anything like Jab describes. Something we're not being told, I expect. It's also apparent from your questions about when the crew changes that you're not quite understanding the system. When you say "whole crew asleep" are you talking about all three shifts (I,II,III?) This simply is not possible. For a whole non-active crew shift to be asleep (the shift with the dark grey highlight is the CURRENTLY ACTIVE CREW) is not at all unusual and SHOULD happen. I strongly suspect you are not understanding the management layout. In the illustration below, the actual crew row that's active may be different at these specific times for your mission. This is an example. 13:00 (plus 1 second to 11 minutes) I --- --- --- --- Crew on maintenance and training II --- --- --- --- Active crew (only crew that will sleep is bridge crew when submerged and very tired.) III --- --- --- --- Sleeping or in training/maintenance. 16:00 I --- --- --- --- Sleeping or in training/maintenance. II --- --- --- --- Crew on maintenance and training III --- --- --- --- Active crew (only crew that will sleep is bridge crew when submerged and very tired.) 20:00 I --- --- --- --- Active crew (only crew that will sleep is bridge crew when submerged and very tired.) II --- --- --- --- Crew on maintenance and training III --- --- --- --- Sleeping or in training/maintenance. This cycle is continuous and does not reverse direction. These positions change status every four hours at fixed times. Every four hours a different crew shift is active, the next one goes to sleep and the previous one is in training/maintenance. Individual crew members may go to sleep or awake depending on their tiredness. There is a possibility you are over-working your crew. Do some submerged time and let them catch up. Do not thin out a tired compartment. This makes the remaining crew even more tired. Yes I know you are not managing your crew. Maybe you should step up to your job as captain and do just a little. I can understand there are players who do not like this feature of the last two Silent Hunter series. I can understand that. The introduction of crew micromanagement in SH3 was at the request of the subsim community to have a more interactive submarine. When you think about it, there are really only four things for you to do: Navigate Sink ships Maintain and progress the crew (so your war effectiveness will increase) Look at the pretty graphics Maybe this is not the sub sim for you. On the other side of the coin, since you are playing real time, you obviously have a lot of time to spend. Why not jump in and explore this feature a bit rather than just letting the game play for the computer's amusement? -Pv- |
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#12 | |
Watch
![]() Join Date: Apr 2007
Posts: 22
Downloads: 0
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![]() Quote:
![]() I've got my laptop to work on so I have no problems leaving the desktop on overnight, and well.. I've got papers and such to work on. I'll probably be able to "play" the game by the end of next weekend, so Im in no rush. And well.. I dont completely avoid TC. I had to turn off the game to print out a paper, so I use a little TC to catch up to the actual time. So.. the time in the game is 23:18 and right now it is 23:18. (And dont bring up different time zones! I know in chicago im at least 6hrs ahead) Anyways, I hadn't really messed with any of the settings for the crew at all. All I did was set a course to Midway from Pearl and enjoyed the first hour of watching the sub depart. Everyone fell asleep, and now that I think of it there may very well have been someone on the AA gun. I suppose that would explain it. But now my only problem is getting them to sleep. As soon as they finish their shift they should hit the sack. I understand that only one shift sleeps at a time(the one that's about to go on duty.. ![]() ..Ok well.. they DO sleep.. but they never really have enough time to get their fatigue nice and low. I want my ship well rested for when I actually have to shoot something. Last edited by Jab_Bauer; 04-09-07 at 11:29 PM. |
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