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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
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This build has improved ntds symbology (thanks ryan) and more airbase automation
- Aircraft can now be double clicked to queue for launch - Color coding of aircraft icons indicates ready/refueled, reserved for mission, damaged, and launch and movement status - AIM-9's should now work http://www.gcblue.com/files/install_...v_20061007.exe Last edited by Dust; 10-08-06 at 05:38 AM. |
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#2 |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
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#3 |
Torpedoman
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Multiplayer updates, scroll bars for chat and info windows, Ryan's Tico, fuel consumption penalty at higher speeds for ships, some lighting adjustments:
http://www.gcblue.com/files/install_...v_20061023.exe |
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#4 |
Torpedoman
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Posts: 114
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Latest 0.8.4 development build
This build has improved ntds symbology (thanks ryan) and more airbase automation - Aircraft can now be double clicked to queue for launch - Color coding of aircraft icons indicates ready/refueled, reserved for mission, damaged, and launch and movement status - AIM-9's should now work - Multiplayer updates - Scroll bars for chat and info windows - Ryan's Tico - Fuel consumption penalty at higher speeds for ships - Some lighting adjustments - Database restructured to break out generics table into separate tables. Also added new fields for some new features. Ported old database but needs testing! - Added takeoff weight limit. AI fixes to pick better loadouts need work. - New sonar detection and IR signature params - Added thermocline to sonar detection - Fixed bombing bug that caused game to not recognize bombs correctly (Raven) - G-limit for turns now works for aircraft - Replaced induced drag model for jets with model using IAS cruise speed - Fixed visual detection to correctly perform ID at close ranges (SSN21) - Added Ryan's AIM-9 and GulfKnight A-7 models - Modified time display to show zulu and local times - Tweaked sky again. Need to upgrade with csp's latest or osgEphemeris - Fixed carrier landing bug (Raven) http://www.gcblue.com/files/install_...v_20061116.exe ![]() |
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#5 |
Torpedoman
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http://www.gcblue.com/files/install_...v_20061119.exe
- New database option to support loading only records needed for scenario (disabled by default, edit xml/options.xml to enable) - Added ? and * wildcard character support for launcher item names. E.g. AIM-9* would allow any AIM-9 variant. Not sure how useful this will be, but it is helpful for test. - Flight ops gui updated to handle larger numbers of aircraft (21-80) on CV or airbase. Previously the window used to overflow with lots of useless boxes. - Added paging feature to stores gui to allow more than 16 items to be used. - Added night penalty to visual detection ![]() |
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#6 |
Torpedoman
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http://www.gcblue.com/files/install_...v_20061201.exe
http://www.gcblue.com/files/install_..._20061201b.exe ("optimized version") - Fixes for helo dipping sonar (thanks to imagecontrol for pointing out) - Many multiplayer stability improvements - Added carrier group multiplayer scenario |
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#7 |
Torpedoman
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http://www.gcblue.com/files/install_...v_20061218.exe
- Added Guido's Nimitz CVN model - New submodel support for 3d xml file. You can now load multiple mesh files using a line like Code: <Submodel File="688.ive" X="0" Y="0" Z="20.0" Roll="30" Pitch="0" Yaw="90"/> which would place a rotated 688 model on top of the main model - New ray tracing sonar propagation model for realistic layer, shadowing, convergence zones, and all that good stuff. It doesn't have an interface to set SVP and reflection losses in scenario file yet. Can be switched on/off dynamically in options screen. - Better ambient noise calculation for sonar. Scenario command to set sea state still needs to be added. - CAP station displayed on map and can be dragged to reposition or deleted to cancel mission - Start of strike/attack mission added to auto missions. - Attempted to fix bug that caused crash when invalid script command issued to missile - Added Mnfe's group menu scripts - Double click in unit summary window (upper left) now acts same as double clicking in map - Added new database fields for country, initial year, final year, designation |
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#8 |
Torpedoman
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Posts: 114
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#9 |
Torpedoman
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http://www.gcblue.com/files/install_...v_20070326.exe
- Buffer overrun bug fix. Units with long descriptions used to crash or corrupt the game when viewed in the database viewer. |
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#10 |
Navy Seal
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Do you guys support ATi cards?
I installed it and when I ran it got a message saying it couldn't find a suitable 3d driver so went with default MS one. Seriously guys if every other game or sim I have can find the right drivers why can't yours? I run an ATi X300 SE with 128MB of RAM.... ATi driver is the latest version and my OS is most up to date. Graphics in the preview stutter along...disappointed. My log file Code:
Loading unknowns: done 3D viewer init success, init time: 1273.375 ms ------- Driver info ------- Microsoft Corporation GDI Generic 1.1.0 GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture [1] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:0 [2] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:0 [3] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:0 [4] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:0 [5] color: 16, alpha: 0, stencil: 0, z: 16 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:1 [6] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:1 [7] color: 16, alpha: 0, stencil: 0, z: 16 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:1 [8] color: 16, alpha: 0, stencil: 8, z: 24 hw_accel:1 gen_accel:0 soft:0 GL:1 RGBA:0 Pal:0 DB:1 [9] color: 16, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [10] color: 16, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [11] color: 16, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:1 [12] color: 16, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:1 [13] color: 16, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [14] color: 16, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [15] color: 16, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:1 [16] color: 16, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:1 [17] color: 16, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [18] color: 16, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [19] color: 16, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:1 [20] color: 16, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:1 [21] color: 24, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [22] color: 24, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [23] color: 24, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [24] color: 24, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [25] color: 24, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [26] color: 24, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [27] color: 32, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [28] color: 32, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [29] color: 32, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [30] color: 32, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [31] color: 32, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [32] color: 32, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [33] color: 8, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [34] color: 8, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [35] color: 8, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [36] color: 8, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [37] color: 8, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [38] color: 8, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [39] color: 4, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [40] color: 4, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [41] color: 4, alpha: 8, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [42] color: 4, alpha: 8, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:0 DB:0 [43] color: 4, alpha: 0, stencil: 8, z: 32 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 [44] color: 4, alpha: 0, stencil: 8, z: 16 hw_accel:0 gen_accel:0 soft:1 GL:1 RGBA:0 Pal:1 DB:0 Display mode 0: W: 800, H: 600, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 1: W: 800, H: 600, Bits: 16 Freq: 70 (ATI2DVAG 1.4) Display mode 2: W: 800, H: 600, Bits: 16 Freq: 72 (ATI2DVAG 1.4) Display mode 3: W: 800, H: 600, Bits: 16 Freq: 75 (ATI2DVAG 1.4) Display mode 4: W: 800, H: 600, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 5: W: 800, H: 600, Bits: 32 Freq: 70 (ATI2DVAG 1.4) Display mode 6: W: 800, H: 600, Bits: 32 Freq: 72 (ATI2DVAG 1.4) Display mode 7: W: 800, H: 600, Bits: 32 Freq: 75 (ATI2DVAG 1.4) Display mode 8: W: 848, H: 480, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 9: W: 848, H: 480, Bits: 16 Freq: 75 (ATI2DVAG 1.4) Display mode 10: W: 848, H: 480, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 11: W: 848, H: 480, Bits: 32 Freq: 75 (ATI2DVAG 1.4) Display mode 12: W: 1024, H: 480, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 13: W: 1024, H: 480, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 14: W: 1024, H: 768, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 15: W: 1024, H: 768, Bits: 16 Freq: 70 (ATI2DVAG 1.4) Display mode 16: W: 1024, H: 768, Bits: 16 Freq: 72 (ATI2DVAG 1.4) Display mode 17: W: 1024, H: 768, Bits: 16 Freq: 75 (ATI2DVAG 1.4) Display mode 18: W: 1024, H: 768, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 19: W: 1024, H: 768, Bits: 32 Freq: 70 (ATI2DVAG 1.4) Display mode 20: W: 1024, H: 768, Bits: 32 Freq: 72 (ATI2DVAG 1.4) Display mode 21: W: 1024, H: 768, Bits: 32 Freq: 75 (ATI2DVAG 1.4) Display mode 22: W: 1152, H: 864, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 23: W: 1152, H: 864, Bits: 16 Freq: 70 (ATI2DVAG 1.4) Display mode 24: W: 1152, H: 864, Bits: 16 Freq: 75 (ATI2DVAG 1.4) Display mode 25: W: 1152, H: 864, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 26: W: 1152, H: 864, Bits: 32 Freq: 70 (ATI2DVAG 1.4) Display mode 27: W: 1152, H: 864, Bits: 32 Freq: 75 (ATI2DVAG 1.4) Display mode 28: W: 1280, H: 720, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 29: W: 1280, H: 720, Bits: 16 Freq: 75 (ATI2DVAG 1.4) Display mode 30: W: 1280, H: 720, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 31: W: 1280, H: 720, Bits: 32 Freq: 75 (ATI2DVAG 1.4) Display mode 32: W: 1280, H: 768, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 33: W: 1280, H: 768, Bits: 16 Freq: 75 (ATI2DVAG 1.4) Display mode 34: W: 1280, H: 768, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 35: W: 1280, H: 768, Bits: 32 Freq: 75 (ATI2DVAG 1.4) Display mode 36: W: 1280, H: 960, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 37: W: 1280, H: 960, Bits: 16 Freq: 70 (ATI2DVAG 1.4) Display mode 38: W: 1280, H: 960, Bits: 16 Freq: 72 (ATI2DVAG 1.4) Display mode 39: W: 1280, H: 960, Bits: 16 Freq: 75 (ATI2DVAG 1.4) Display mode 40: W: 1280, H: 960, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 41: W: 1280, H: 960, Bits: 32 Freq: 70 (ATI2DVAG 1.4) Display mode 42: W: 1280, H: 960, Bits: 32 Freq: 72 (ATI2DVAG 1.4) Display mode 43: W: 1280, H: 960, Bits: 32 Freq: 75 (ATI2DVAG 1.4) Display mode 44: W: 1280, H: 1024, Bits: 16 Freq: 60 (ATI2DVAG 1.4) Display mode 45: W: 1280, H: 1024, Bits: 16 Freq: 70 (ATI2DVAG 1.4) Display mode 46: W: 1280, H: 1024, Bits: 16 Freq: 75 (ATI2DVAG 1.4) Display mode 47: W: 1280, H: 1024, Bits: 32 Freq: 60 (ATI2DVAG 1.4) Display mode 48: W: 1280, H: 1024, Bits: 32 Freq: 70 (ATI2DVAG 1.4) Display mode 49: W: 1280, H: 1024, Bits: 32 Freq: 75 (ATI2DVAG 1.4) Created radio button Multiplayer Mode, pos (30,130), size: (170,40) Created radio button Client Login Policy, pos (30,200), size: (115,40) MultiPlayer () CVBGDuel (MultiPlayer.CVBGDuel.py) Saved () Saved_10_24_183120 (Saved.Saved_10_24_183120.py) Saved_9_15_201849 (Saved.Saved_9_15_201849.py) SinglePlayer () BrokenBow (SinglePlayer.BrokenBow.py) BrokenBow_Modified_II (SinglePlayer.BrokenBow_Modified_II.py) IranStrike (SinglePlayer.IranStrike.py) IranStrike_II (SinglePlayer.IranStrike_II.py) JumpingFish (SinglePlayer.JumpingFish.py) JumpingFishII (SinglePlayer.JumpingFishII.py) VenzStrike (SinglePlayer.VenzStrike.py) VietnamStrike (SinglePlayer.VietnamStrike.py) Tutorial () AirOperations (Tutorial.AirOperations.py) SubmarineOperations (Tutorial.SubmarineOperations.py) SurfaceOperations (Tutorial.SurfaceOperations.py) Loading default database database\database.db (previous entries cleared) tcDatabase::ReadWriteSql - full cache mode - 896 records loaded tcMapData - LoadLowRes - success tcMapData - CreateMapImage - success tcMapData - Darkened unavailable tiles tcMapData - CreateMapImage - success tcTrackInterface - Attaching sensor map for alliance: 1 tcSimPythonInterface -- Loading scenario MultiPlayer.CVBGDuel Game init success. Init time: 10686.825 ms Starting new audio stream: sound\ogg\gcb_theme2.ogg Last edited by XabbaRus; 04-08-07 at 03:35 PM. |
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#11 | |
Torpedoman
![]() Join Date: Jul 2003
Posts: 114
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![]() Quote:
sorry that you missed our last thread where we already tried to find a solution for your problem http://www.subsim.com/radioroom/showthread.php?t=94080 hope you are now interested to find out why it happens. ![]() |
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#12 |
Navy Seal
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But am I the only one getting that message?
Also I wouls tell you if the 3d graphics ran quickly in the scenario but GCBlue has crashed for the second time AppName: gcblue.exe AppVer: 0.8.3.1 ModName: unknown ModVer: 0.0.0.0 Offset: 00000000 Is my crash log. My disc is defraggd fine, I have unloaded everything I can. The interface responds slowly like I went into setup and when I click to change an option it takes 5 seconds at least for the box to turn green. Are you trying to tell me that vessels in the preview are supposed to turn so slowly that it is about 1 degree of turn every 5 seconds.? I am surprised that I can run IL-2 FB at full pest with no issues but nothing for this works. |
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#13 |
Navy Seal
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AppName: gcblue.exe AppVer: 0.8.3.1 ModName: unknown
ModVer: 0.0.0.0 Offset: 00000000 |
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#14 |
Torpedoman
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Posts: 114
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my first guess is that the opengl driver isnt installed properly. i think you run normaly your games with directx.
http://glew.sourceforge.net/ it tests the support of opengl in glew\bin are the test exe files. it writes in the same folder the result as txt. please post the results |
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#15 |
Navy Seal
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Here is teh file
download and change the extension for glewinfo.txt to .rar So how can I fix it as all my video drivers are up to date and other things work well when I select openGL. |
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