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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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![]() Quote:
This is true for off angles, too. At 90 degrees, the ship will appear the largest, but it's also moving directly across your FOV, so covers the distance fastest. At 45 degrees, it's spending 'half' its movement towards you and half across your FOV...but, then, it also appears half as wide. etc. It's really great, as you don't need to know the AOB *or* range to get the speed. Just how long it is! |
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