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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2002
Posts: 112
Downloads: 22
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No, range won't effect how long it takes for a ship to travel through your line of reference.
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#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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This is my formula (and I seem to be posting it alot these days):
D = Distance in Kilometers S = Time in Minutes (D/S)x30.866 = Speed in Knots This works because 1 knots equals 30.866 meters per minute. So this way you can get speed from any time period. |
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#3 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
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![]() Quote:
This is true for off angles, too. At 90 degrees, the ship will appear the largest, but it's also moving directly across your FOV, so covers the distance fastest. At 45 degrees, it's spending 'half' its movement towards you and half across your FOV...but, then, it also appears half as wide. etc. It's really great, as you don't need to know the AOB *or* range to get the speed. Just how long it is! |
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