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Old 04-07-07, 05:50 PM   #1
Arrowhead2k1
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No, range won't effect how long it takes for a ship to travel through your line of reference.
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Old 04-07-07, 07:13 PM   #2
P_Funk
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This is my formula (and I seem to be posting it alot these days):
D = Distance in Kilometers
S = Time in Minutes

(D/S)x30.866 = Speed in Knots

This works because 1 knots equals 30.866 meters per minute. So this way you can get speed from any time period.
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Old 04-07-07, 09:40 PM   #3
XanderF
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Quote:
Originally Posted by Arrowhead2k1
No, range won't effect how long it takes for a ship to travel through your line of reference.
Indeed, if the target is closer, the speed will make it seem to move 'faster' through your site. On the other hand, it's closer, so will appear larger, which will always balance out.

This is true for off angles, too. At 90 degrees, the ship will appear the largest, but it's also moving directly across your FOV, so covers the distance fastest. At 45 degrees, it's spending 'half' its movement towards you and half across your FOV...but, then, it also appears half as wide.

etc.

It's really great, as you don't need to know the AOB *or* range to get the speed. Just how long it is!
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