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Old 04-06-07, 09:08 AM   #1
Canovaro
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Quote:
Originally Posted by raduz
Quote:
Originally Posted by Canovaro
one question though, I suppose the real speed of the ship is less in bad weather? I mean, the ship has to use more energy to go through rough sea right?
when the weather is really awful and big waves, you can clearly hear the propeler revs drop or raise as the ship slows down or accelerate.
So that means that the sound depends on the speed instead of vice versa?
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Old 04-06-07, 02:28 PM   #2
Dantenoc
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Yes, speed is the all powerfull parameter in SHIII, not engine effort. It may not be the only parameter, but it certainly appears to be the main one for almost everything. I beleive you can also observe this same behaviour in the fuel consumption model of your boat (speed determines it, instead of engine effort)
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Old 04-06-07, 03:47 PM   #3
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Quote:
Originally Posted by Dantenoc
Yes, speed is the all powerfull parameter in SHIII, not engine effort. It may not be the only parameter, but it certainly appears to be the main one for almost everything. I beleive you can also observe this same behaviour in the fuel consumption model of your boat (speed determines it, instead of engine effort)
I agree, the engine effort doesnt seem to have any effect on speed or RPM. Alas, the propeller pitch is not modeled in SH3 (neither is in SH4).
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Old 05-03-07, 08:38 AM   #4
Canovaro
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Raduz, I'm about to try GWX and I'm a big fan of your hydro stuff. Thanks again for the chart! I got a question though.

In the documentation that originally comes from Grayrider there is also information and bearing tables about making shots with no gyro*.
- Does this still work with GWX?

Also the sound cone table for getting range, same question:
-Does this still work with GWX?


* This hydro tutorial is groundbreaking stuff imo! I did a convoy attack (100% realism) all by hydrophone without ever seeing a ship! I sank a C2 (didn't know it was a C2 until I read the captain's log)
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Old 05-03-07, 04:08 PM   #5
raduz
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Quote:
Originally Posted by Canovaro
Raduz, I'm about to try GWX and I'm a big fan of your hydro stuff. Thanks again for the chart! I got a question though.

In the documentation that originally comes from Grayrider there is also information and bearing tables about making shots with no gyro*.
- Does this still work with GWX?

Also the sound cone table for getting range, same question:
-Does this still work with GWX?


* This hydro tutorial is groundbreaking stuff imo! I did a convoy attack (100% realism) all by hydrophone without ever seeing a ship! I sank a C2 (didn't know it was a C2 until I read the captain's log)
Thank you, I am glad there still are people using my tutorial!

Attacking without visual contact is always a bit tricky and risky too, because you can sink a friendly or neutral vessel. But still, it is a challenge

As for the bearing tables, you should adress your question to Grey, I have never use it although I wish to.

The sound cone table works for GWX too, because whole principle with the "merchant"/"warship" appearing on the notepad is hard coded, so it could not be modified by anyone, not even by the GWX dev team. So yes, it works the same way both for stock/GWX. Just keep the stock sound files if you wish to use the turn count for getting speed. Happy hunting, mate
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Old 05-04-07, 01:06 AM   #6
Canovaro
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Quote:
Originally Posted by raduz
Quote:
Originally Posted by Canovaro
Raduz, I'm about to try GWX and I'm a big fan of your hydro stuff. Thanks again for the chart! I got a question though.

In the documentation that originally comes from Grayrider there is also information and bearing tables about making shots with no gyro*.
- Does this still work with GWX?

Also the sound cone table for getting range, same question:
-Does this still work with GWX?


* This hydro tutorial is groundbreaking stuff imo! I did a convoy attack (100% realism) all by hydrophone without ever seeing a ship! I sank a C2 (didn't know it was a C2 until I read the captain's log)
Thank you, I am glad there still are people using my tutorial!

Attacking without visual contact is always a bit tricky and risky too, because you can sink a friendly or neutral vessel. But still, it is a challenge

As for the bearing tables, you should adress your question to Grey, I have never use it although I wish to.

The sound cone table works for GWX too, because whole principle with the "merchant"/"warship" appearing on the notepad is hard coded, so it could not be modified by anyone, not even by the GWX dev team. So yes, it works the same way both for stock/GWX. Just keep the stock sound files if you wish to use the turn count for getting speed. Happy hunting, mate
Okay thanks for your answer, glad this still works. Do you know if Greyrider is still around on these boards?
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Old 05-04-07, 02:17 AM   #7
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yes, at least once a week. send him a PM.
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