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Old 04-06-07, 12:47 AM   #1
tedhealy
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Quote:
Originally Posted by Ducimus
Think i may have a reason why on the retirement. And it highlighted an oversight in my own mod pack which im about to corrrect.


Basically it involves the avialbity dates in the flotilla.upc file.

Simply put:

Quote:
[Flotilla 1.UserPlayerUnitType 4]
ID= F1Gato
NameDisplayable= Gato class
AvailabilityInterval= 1942-04-18, NULL
IDLinkUserPlayerUnitType= Gato
UnitTypeCommonality= 10
IDFlotillaLinkTransferTo= NULL
The bold part means. "boat type comes avialable in apr 42, and lasts tell end of war."

Im guessing that if you forget to update this, when the avialalibty date hits, the game basically trips and thinks its time to retire the boat.

If anyone who's been using my mod pack has had this problem, my deepest aplogies for this oversight on my part. I had this nagging feeling to check the intial dates of the gato avialbilty date, but when it worked properly, on testing, i didnt give it a 2nd thought tell now.
Interesting, but I'm not using your mod (unless it's part of RFB) and I've seen retirement after 1 Gato patrol. Part of stock sh4 too?

Are you saying if you get a gato before april of 42, that the game says hey this boat isn't available, time to retire this guy?
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Old 04-06-07, 01:57 AM   #2
Ducimus
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Quote:

Are you saying if you get a gato before april of 42, that the game says hey this boat isn't available, time to retire this guy?
Something like that, but this is only a GUESS.

Basically the flotilal.upc file defines what flotillas get what boats, when they get them, and what patrols those boat types will recieve. Boats themselves have a date they appear, and a date they disappear in a flotilla. When you already have the boat, i think the game gets confused and handles the entry date as if it were the exit date. If that makes any sense.
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