![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 | |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#17 |
Helmsman
![]() Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
|
![]()
if you could post that one then it would be great, maybe upload using rapidshare ?
|
![]() |
![]() |
![]() |
#18 | |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
|
Pacific Theatre Chart.
Quote:
|
|
![]() |
![]() |
![]() |
#19 |
Bilge Rat
![]() Join Date: Apr 2007
Posts: 1
Downloads: 0
Uploads: 0
|
![]()
I too am looking for that map - any way to make it more readily available as it was excluded in some territories and/or versions?
|
![]() |
![]() |
![]() |
#20 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Been looking in to this or rather putting any "movable" map in to the "main" map screen...OK managed to actually get the "movable" map to show up...that's a start...but I can't for the love of God! grab it and move it around.
This is what the code in the "menu_1024_768" .ini looks like so far. Quote:
I guess maybe Beery could answer this as i think he was involved with the Sh3 Convoy Map or? Last edited by CaptainCox; 04-06-07 at 02:56 PM. |
|
![]() |
![]() |
![]() |
#21 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
WOW! this is stupid, been at this now for at least 2H... I guess i am stupid. There is something that don't work like in SH3 with this one and i can't figure it
![]() I am sure its a super simple solution like always, but at the mo i can't see it...anybody...a clue, a trick or 2...please. Again the code Quote:
|
|
![]() |
![]() |
![]() |
#22 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
|
![]()
Comparing to what they did for SH3 Navimod, do you want to upload what you have so we can all take a look? More people working on it the better.
I do not have the NewMap.tga though, since my Graphics skills are below par. But I can try to figure out what the differences are and maybe get a work around. ![]() I need to know exactly what you did to reproduce the problem, it may not be possible to do it just like SH3 but that old command left over (tool helper icon -RetroTool Mod) from SH4 can be tied to pop back and forth between two graphics, just replace the one tga with this new overlay (position etc) and with one click you can flip it on and off. I guess. Upload what you got and I can give it a try, or you can use that idea. Last edited by Jungman; 04-06-07 at 07:15 PM. |
![]() |
![]() |
![]() |
#23 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Cheers man...its a bit awkward cause of the time diff but you are absolutely right about the more the merrier...here goes (Menu.ini and a test map).
http://files.filefront.com/map_testr.../fileinfo.html |
![]() |
![]() |
![]() |
#24 | |
Eternal Patrol
![]() Join Date: Nov 2006
Location: Southampton. UK
Posts: 189
Downloads: 0
Uploads: 0
|
Quote:
|
|
![]() |
![]() |
![]() |
#25 |
Lieutenant
![]() Join Date: Jan 2007
Location: Toronto, Ontario
Posts: 251
Downloads: 0
Uploads: 0
|
![]()
No problem. Thanks for the attempt. By the looks of it, I think this will eventually be happening.
__________________
U-46: Oct 1943 off Portugal ![]() |
![]() |
![]() |
![]() |
#26 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
|
![]() Quote:
Question: Are you going to make this an alpha transparent overlay with the trade convoy routes? That MapI.dss looks rather poor...unless you are using that for a placeholder. Next I am going to see if I can get it to flip back and forth using the original spot for the tool helper (just renaming the TGA). |
|
![]() |
![]() |
![]() |
#27 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Hi man...I am still awake here...but not for long, its like 2:15 AM here
![]() No that just a test map. I really appreciate anybodies input on this one as IT IS GETTING ON MY NEVERS!!! been at it for at least 5-6h today...what a waist. I hope you can look at it with fresh eyes man. If you could scan the "Game Map" please do, other wise I will do it but 1st thing on Tuesday back at work. I only wish we could find what the H..l is making this one so hard :p EDIT: tried with the tool helper but it just breaks up the .dds in to many pieces. But again, i been at it for to long and can't see fuke all. EDIT EDIT: OK going to bed here, if you crack it I will even make those trade routes in Photoshop in the morn...you better believe it ![]() |
![]() |
![]() |
![]() |
#28 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
|
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#29 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Morning man...did you find something?. Will eat some breakfast and get grinding on with it here.
|
![]() |
![]() |
![]() |
#30 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
|
![]()
It seems you did everything correct.
![]() I am now trying to add other things such as Zone lines and some other ideas. I been working on this exclusive. With the Retro tool mod, there is a slider, 'verticle=30' type command for those tga tools. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|