![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]()
Of course, 100% historical accuracy would mean you have zero free action in the game. You would have to simply sit back and watch things as they really happened. But then not being able to have 100% historical accuracy does not mean that historical accuracy is irrelevant.
This just goes to show that discussing anything in terms of absolutes is ultimately pointless and unhelpful.
__________________
-AKD |
![]() |
![]() |
![]() |
#2 | |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
Uploads: 0
|
![]() Quote:
You cannot recreate things 100%, which is an absolute, but time after time we see posts where the developers are taken to task for just that, not being 100% accurate.
__________________
![]() |
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
Agreed that tradeoffs need to be made for the sake of differing historical records, playability, technological limitations, etc. I remember Kpt Lehmann saying that when GWX was being made, they wanted to recreate the historical composition of convoys but couldn't because they were just too huge and the game would choke on that number of ships. An example of where technology holds us back.
I love historical accuracy as much as the next guy and would even consider myself a stickler for it. But if the game misses it, I don't hold it against the developers and say it's their fault. There's just too many other factors in the equation to say that they didn't put X in because they were too lazy or inept or whatever slander you want to throw at them. First and foremost they're making a game and they're on a timeline. Some things will need to be omitted so they can get it done. But luckily there's enough flexibility in the game that the modders can step in and take the time to research the things that the developers had to sacrifice for the sake of getting the game done. So all in all, I guess I agree. ![]()
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#4 | |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#5 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
|
![]()
I like historical accuracy when it gives me flavour and challenge. too much of it locks a game, possibly making it not very funny.
I find that SHIV is a tad on the easy side because it ISNT realistic in some aspects, like EZ mode using deckgun and AA gun, and too thick single contact reports, air search radar that gives you 360 radar for 30 km range. In that case I would like "more" realism. But also I don't exactly enjoy the realism presented in the GW/NYGM mods in SH3 when the calendar turns mid 43 and later. The game just is hard, real hard and I find myself being entertained less. So I scoot about from 1940 to early 1943 in my SH3 campaigns.
__________________
"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill |
![]() |
![]() |
![]() |
#6 | |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#7 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
![]() Quote:
In the case of SH3's commander mortality rate more realistic would have been much more fun, and modmakers tried to make it more realistic and more playable in that regard - but when so many things are hard-coded it's difficult. If you're blaming modmakers for making the game too hard you're blaming the very people who tried to make it less hard. And if you think realism is what made the game too hard you're 100% wrong - it was a lack of realism that made it too hard. More deadly is not necessarily more realistic, and often more realism means more fun and a more playable game. That's the very reason why I'm a fan of realism - because more realism usually means a more playable game.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
![]() |
![]() |
![]() |
#8 | ||
Captain
![]() Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
|
![]() Quote:
I could have sworn I heard or read that the survival rate was 10-15%. Maybe they just meant the boats and the skippers retired, but I also thought Axis skippers sailed until dead or utterly exhausted. |
||
![]() |
![]() |
![]() |
#9 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I don't expect 100%, I don't think anyone does. The mere addition of the player into the world changes history. That said, some basic attention to historical detail is important for a number of reasons. Having 20X the proper number of DDs in the game makes every convoy the best defended convoy (aside from invasion forces) in the whole war. It just feels wrong.
I'm playing Freemantle based '42 campaign right now. I forgot to alter the 42b files, so I just sank Yamato. I keep seeing these huge TFs down near the Celebes and I know they shouldn't be there. It depends on the player's area of historical interest, but if you played SH3 and saw the Normandy invasion force in the channel in the wrong month of the wrong year, you'd instantly feel like someone didn't do their homework. As for the ports, those comments were from me. I stand by them. I didn't point out some nitty gritty issues with Pearl Harbor---a major, industrialized port---I pointed out that they should DELETE their port object(s) from a few poerts that should have NOTHING there. Not a hard change, I'm not asking for an artist to create the perfect port for Freemantle, all I wanna see there is a Sub tender and a raft of subs. Ditto Midway. Honaria simply didn't exist as a city in WW2, putting a port there makes Guadalcanal look totally wrong to anyone who has read anythign about it (not sure there is much of a port there NOW, frankly). So if I had picked on them for the wrong color roofing tiles, or the cranes were 10m too tall, etc, you'd have a point, but they have a couple standard ports they drop on the map, removing them from places where they don't belong is likely as simple as clicking them and hitting the delete key (like it would be in the mission builder). tater |
![]() |
![]() |
![]() |
#10 | ||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
-AKD |
||
![]() |
![]() |
![]() |
#11 | |||
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() |
|||
![]() |
![]() |
![]() |
#12 | ||||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
-AKD |
||||
![]() |
![]() |
![]() |
#13 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
|
![]()
Frankly, I'd be happy if they just fixed the "A" key.
![]()
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
![]() |
![]() |
![]() |
#14 | |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#15 | |||||
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
Posts: 137
Downloads: 0
Uploads: 0
|
![]() Quote:
I am all for as much realism as time and budgets allow. In fact, the more realistic the better. What I take exception to is the negative aspersions cast upon the development team because something was not to someone's liking or expectations. The development team had a deadline to meet, a budget, etc. I may not like it, but I understand that they had to make some choices in order to complete the project on time as well as make it appealing to as many people as possible. I would rather they spent the time making the submarines and shipping as realistic as possible since they occupy the majority of our time. As an example, there are very few people who actually know what Midway Atoll looks/looked like and even fewer who care unfortunately. There is also the question of how to apply that realism. I enjoy manually tracking and attacking targets, but that in itself is not realistic. A submarine's commanding officer did not plot the solution to the target in most cases. (There were a few exceptions in which the XO made the periscope observations, and the CO oversaw the plot.) The purpose of this post was not (as I stated in the beginning) to attack anyone or to try and halt conversation. What I was taking exception with was the tone of many of the posts. We can have conversations about realism without denigrating the dev team. I just think that people need to keep that in mind. The dev team may very well have been aware that something was historically inaccurate, but may have had to do it that way for reasons unknown to us. They put a lot of hours into this game, and it sounds like it was under less than ideal circumstances. My point was that given those circumstances, they did an excellent job, and it does not drag serve the community or the game well to drag them over the coals over things which are minor in nature. Semantics aside, we can debate this issue for years, but I think it can be done without calling the dev team lazy, uneducated, uncaring, etc.
__________________
![]() |
|||||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|