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Old 04-05-07, 01:46 AM   #1
TheSatyr
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4 Torps to sink a ship that should take 10+ to sink...this game is royally FUBARed in alot of areas.
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Old 04-05-07, 05:00 AM   #2
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I don't know what they are saying, but I do know the Japanese signal man (not Chinese as has been racially reffered to previously), are the most committed men in the fleet.

They even signal as their ships are sinking, they must be good at holding their breaths or have breathing apparatus at the ready. I have even spotted them flashing the lights when they have settled on the ocean floor - signalling in the subs I presume.

what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?

I did however have a luckiy hit with one (my last torp) with a flattop. It hit, magnetic impact, blew a big hole in the bottom, near the engine rooms I guess. One massive secondary explosion - engines stopped, then the deck alarm started and the thing began to flood, it capsized 4 minutes later. Only spotted one flat top so far, so I hope that was a fluke hit.
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Old 04-05-07, 06:58 AM   #3
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Quote:
Originally Posted by Dynamo
what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?
I agree that having a set number of torps to sink a ship would be a bad thing.. but the Yamoto in particular was made almost unsinkable with many separate compartments. I think it real life it took about 20 torps to sink her, let alone all the bombs. One sub torped the Yamoto and it kept on sailing as if nothing had happened. It should definitely take more than 4 to sink her.
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Old 04-05-07, 07:01 AM   #4
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Quote:
Originally Posted by Dynamo
I did however have a luckiy hit with one (my last torp) with a flattop. It hit, magnetic impact, blew a big hole in the bottom, near the engine rooms I guess. One massive secondary explosion - engines stopped, then the deck alarm started and the thing began to flood, it capsized 4 minutes later. Only spotted one flat top so far, so I hope that was a fluke hit.
I've hit a flat top with three (didn't sink) and another with four (sunk).

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Old 04-05-07, 08:10 AM   #5
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I sank Shokaku with two, one amidships, one forward, trying for under the keel shots. Funny to see a major CV going down after two when a small freighter can shrug 3 or 4 off sometimes but (in a way) it all evens out over time I guess.

In real life examples you can find quite a lot of variation, Lex at Coral Sea took a bomb and two torps and initially survived, only to be taken out by a couple of fuel vapour explosions later in the day.... the only real gripe I think is that the unsual seems to usually happen, rather than being rare events odd things happen quite often. That's probably just a tweak thing , like being sent on the same mission 2 or 3 times on the trot is presumably just some randomisation routine going wrong. (If only it had an extra line of code in there - 'if thismission = previousmission or thismission = theonebeforethat then redo mission_generation')
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Old 04-05-07, 11:39 AM   #6
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Hrm... I havent witnessed this "frantic signalling" as yet but when I do Ill get back to you.

I can copy morse at about 35 words per minute.... now if its in japaneese I can copy it but not translate it.

Is there any quicky missions I can run to witness this signalling ?
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Old 04-05-07, 12:03 PM   #7
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Let's see now. The Musashi (Yamato's sister ship) Took approx 20 torp hits and nobody knowns for sure how many bomb hits before she went down and even then they almost beached her before she sank.

The Yamato took at least 14 torp hits and at least 10 bomb hits before she finally went down.

THAT is why I consider it laughable that 4-6 torps can sink her in game. As for hitting critical areas...those were too well armored.

That was one of the nice things about SH1, You could pump 6 torps into a Yamato and it would just shrug them off and keep going.
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Old 10-15-07, 06:51 AM   #8
PepsiCan
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Quote:
Originally Posted by TheSatyr
Let's see now. The Musashi (Yamato's sister ship) Took approx 20 torp hits and nobody knowns for sure how many bomb hits before she went down and even then they almost beached her before she sank.

The Yamato took at least 14 torp hits and at least 10 bomb hits before she finally went down.

THAT is why I consider it laughable that 4-6 torps can sink her in game. As for hitting critical areas...those were too well armored.

That was one of the nice things about SH1, You could pump 6 torps into a Yamato and it would just shrug them off and keep going.
BUT...the torpedo hits you are talking about are from torpedos launched by planes. Did they have the same warheads as submarine torpedoes?

The only Yamato class actually sunk by a sub was the Shinano. And she went down after three hits. BUT...that was before she was completed and had a full crew that was trained in damage control.

I do believe that sinking a Yamato with 2-4 hits sounds rather odd. I think it would cause a list, but that would be more or less all.
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Old 04-05-07, 03:54 PM   #9
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Quote:
Originally Posted by SteamWake
Hrm... I havent witnessed this "frantic signalling" as yet but when I do Ill get back to you.

I can copy morse at about 35 words per minute.... now if its in japaneese I can copy it but not translate it.

Is there any quicky missions I can run to witness this signalling ?
Just run any quick mission and torp a ship. After the hit, watch all the ships
and you will see the blinking. They will all do it. Sorta like everybody talking
at once....

JIM
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Old 10-14-07, 04:26 PM   #10
tater
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Japanese version of Morse used to signal with lights:

http://www.quadibloc.com/crypto/pp1323.htm

Site on IJN Signals Operations:
http://david.ijn.googlepages.com/home
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Old 04-05-07, 03:42 PM   #11
WFGood
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Quote:
Originally Posted by Dynamo
what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding?
I guess it would be possible, but if the ship were at wartime steaming condtions, then the doors would be closed in vital areas. Look how many hits it took to sink the actual Yamato. Then again look at the Shinano, it did not take much to sink her at all. The crew was untrained in damage control, and the pipe fittings were not completely sealed allowing flooding from compartment to compartment. You just never know!
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