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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Apr 2002
Posts: 545
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4 Torps to sink a ship that should take 10+ to sink...this game is royally FUBARed in alot of areas.
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#2 |
Nub
![]() Join Date: Apr 2007
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I don't know what they are saying, but I do know the Japanese signal man (not Chinese as has been racially reffered to previously), are the most committed men in the fleet.
They even signal as their ships are sinking, they must be good at holding their breaths or have breathing apparatus at the ready. I have even spotted them flashing the lights when they have settled on the ocean floor - signalling in the subs I presume. what makes you think it needs ten to sink? I would think that was more unrealistic than sometimes 4, sometimes 7... etc. Having a fixed number=kill is not realistic. Randomness is good - who is to say those four didnt hit critical sections, and the ship crew were unable to prevent major flooding? I did however have a luckiy hit with one (my last torp) with a flattop. It hit, magnetic impact, blew a big hole in the bottom, near the engine rooms I guess. One massive secondary explosion - engines stopped, then the deck alarm started and the thing began to flood, it capsized 4 minutes later. Only spotted one flat top so far, so I hope that was a fluke hit. |
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#3 | |
Machinist's Mate
![]() Join Date: Mar 2005
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#4 | |
Watch
![]() Join Date: Apr 2005
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Trip |
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#5 |
Sailor man
![]() Join Date: Oct 2005
Location: Forres, Scotland
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I sank Shokaku with two, one amidships, one forward, trying for under the keel shots. Funny to see a major CV going down after two when a small freighter can shrug 3 or 4 off sometimes but (in a way) it all evens out over time I guess.
In real life examples you can find quite a lot of variation, Lex at Coral Sea took a bomb and two torps and initially survived, only to be taken out by a couple of fuel vapour explosions later in the day.... the only real gripe I think is that the unsual seems to usually happen, rather than being rare events odd things happen quite often. That's probably just a tweak thing , like being sent on the same mission 2 or 3 times on the trot is presumably just some randomisation routine going wrong. (If only it had an extra line of code in there - 'if thismission = previousmission or thismission = theonebeforethat then redo mission_generation') |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
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Hrm... I havent witnessed this "frantic signalling" as yet but when I do Ill get back to you.
I can copy morse at about 35 words per minute.... now if its in japaneese I can copy it but not translate it. Is there any quicky missions I can run to witness this signalling ? |
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#7 |
Captain
![]() Join Date: Apr 2002
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Let's see now. The Musashi (Yamato's sister ship) Took approx 20 torp hits and nobody knowns for sure how many bomb hits before she went down and even then they almost beached her before she sank.
The Yamato took at least 14 torp hits and at least 10 bomb hits before she finally went down. THAT is why I consider it laughable that 4-6 torps can sink her in game. As for hitting critical areas...those were too well armored. That was one of the nice things about SH1, You could pump 6 torps into a Yamato and it would just shrug them off and keep going. |
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#8 | |
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
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The only Yamato class actually sunk by a sub was the Shinano. And she went down after three hits. BUT...that was before she was completed and had a full crew that was trained in damage control. I do believe that sinking a Yamato with 2-4 hits sounds rather odd. I think it would cause a list, but that would be more or less all.
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=================== AMD Athlon 64 3200+ 2.1Ghz 1Gb RAM MSI NVidia 6800 128MB MSI motherboard Realtek soundcard Windows XP Pro SP2 =================== |
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#9 | |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
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and you will see the blinking. They will all do it. Sorta like everybody talking at once.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Japanese version of Morse used to signal with lights:
![]() http://www.quadibloc.com/crypto/pp1323.htm Site on IJN Signals Operations: http://david.ijn.googlepages.com/home |
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#11 | |
Electrician's Mate
![]() Join Date: Sep 2003
Location: high above the big blue
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