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#1 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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Thanks for your answer, Mush Martin.
Maybe I didn't explain my qustions good enough. I know the editor very well and I scripted some SinglePlayerMissions when patch 1.2 was in the line... I did my "research" for triggering a "spawn unit" event some twenty months ago but failed to success. ACSoft describes a solution for this problem, but I want to make sure it is a "trigger" for an "event" as the editor defines those values. If so I'd like to understand the procedure. Is it a players action based trigger or is it a time based trigger? ACSoft?
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#2 | |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
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![]() Quote:
Yes, you can "trigger" spawn of units or groups Here is a pratical example: Create a test mission, let say to date 1.9.1942 In front of your submarine close to it (1 km), create a small zone you may name, for example, "SpawnMyUnit". Now, create the unit "MyUnit" to be triggered WITH AN ENTRY DATE IN THE FUTURE, let say 30.9.1942 AND AT A DISTANCE OF MINIMUM 25 TO 30 KM OF THE POSITION YOUR SUBMARINE WILL BE, WHEN ENTERING INTO THE ZONE. Now, create a trigger "MyTrigger" of type "Reach Zone" using zone "SpawnMyUnit". Finally, create an Event of type "Update instance", option "Spawn", instance name "MyUnit" and triggered by "MyTrigger". If you want to check it work, you have a problem, because to found and survey a precise location at about 25 to 30 km of the submarine is not easy, especially with an invisible unit !!! So do the following: Create a chain of small fishing boat going to the position of your "MyUnit", with the last fishing boat close to your unit. Now, run your test mission, follow your chain of fishing boat with external free camera, start your submarine full ahead and wait. You will see that your unit will spawn, when the submarine reach the zone. If not, your unit is probably too close. You might improve this test by also creating a message Event, triggered by "MyTrigger", so you will know when zone is reached. In this example, we use a "Reach Zone Trigger" to trigger the spawn, but of course any other type of trigger will also do the job, AS LONG AS THE DISTANCE BETWEEN YOUR SUB AND THE UNIT IS FAR ENOUGH, WHEN THE TRIGGER TURN ON. Hope this help, ACS |
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#3 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
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Thank you ACSoft, for this great explanation.
I'll give it a try. Mittelwaechter
__________________
![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#4 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Great stuff ACsoft. I've been having a nightmare getting this stuff to work - only difference is I'm trying to do it in SH4. If you don't mind I'm going to post your information in the SH4 mission Designers forum. I suspect that a lot of the information for SH3 is relevent to SH4 too.
I'm going to go and try out your tip right now - thanks again. |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Never did get this to work in SH4.
tater |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Was kind of hoping someone would point out that there is one critical setting you need to make it work, lol.
tater |
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