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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I also confirm this....
Probably the game hog...:hmm: |
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#2 |
Lucky Jack
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As far as I can tell you can only open one at a time. The others will close as you open another.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Mate
![]() Join Date: Jan 2007
Location: Bristol, England
Posts: 52
Downloads: 119
Uploads: 0
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#4 |
Lucky Jack
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Yes, it bit more involved. It takes about 8 seconds to open a door. With that said, I salvo at 10 second intervals so it is not so bad.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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This is a carryover from SH3. In both games, if you use the keyboard command (Q in this game, Q to open and W to close in SH3) to open a tube door, then switched to a different tube, it would automatically close the old tube door at the same time. However, there were two sets of manual toggle switches in the sub model: one at the weapons officer station and one in the conning tower next to the TDC. These would allow you to switch open all the doors, and they would stay open until you closed them manually or fired the torpedo in the tube. I've looked for the manual switches in SH4, but haven't found them yet. Of course, all I've had are a Porpoise and a Tambor.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#6 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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I hope these switches are just hiding and maybe can be included/added. That would be just great!
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Gute Jagd und fette Beute! |
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