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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Be easier if you could send him the file MM
Have noticed that on the rare odd occasion not everything added via JSGME is removed |
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#3 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() ![]() ![]() JS isn't about is he. ![]() Run away....... ![]()
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Am waiting for a hot email any time
:rotfl: |
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#5 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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I can send him the mod well the one he had is still up on my FF
I have only ever had it leave behind an empty mission folder and hes experienced enough to have uninstalled and reinstalled correctly. my best recomendation is the minitweak fix described above. Procedure in detail is as follows click on load tweak file open Gunssub sim.rul select 88mm_Udeckgun_highbody 105 (this should already be up when you open it.) find the entry "clip size" and highlight it. then on the right side of the tweaker is a blank field called "New value" type the number 1 into this field while "clip size" is highlited and hit save new value. in the drop down menu at the top look for 88mm_Udeckgun_highbody at the bottom of the drop down menu repeat the above procedure and your done. MM |
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#6 | |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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reinstall cycle, I am not able to concieve of a way that it would have happened jsgme shouldnt have left it uncorrected unless you had it set up with uber then ignored its presence put in another mod then removed uber then subsequently removed the other mod under that circumstance jsgme would percieve that the uber settings were the original gwx settings it must be something like that because as far as ive been able to determine JSGME works great as long as you are careful about sequencing. [edit] ooops quote edit , well there phonetically disimilar it must be that the buttons were beside each other. Steed I hope this helps a little Ill check back to see how it goes still the guns dat shouldnt have survived uninstall reinstall cycle im puzzled. [edit] afterthought occurs to me your shells may have 40% more hitting power too. I will locate the GWX original shell settings as well and let you know what they are so you can verify if yours are correct or not the procedure is the same in mini tweak as described above but uses two ruls for settings instead of one shells sim rul & shells zone rul however if one is correct when you check then the other will be and vice versa. Ill get the shell settings and brb. |
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#7 |
Lucky Jack
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Cheers and don't forget to show me the full path to get from A to B as I don't want to cause a problem to the game.
By the way I did use JSGME.
__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#8 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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to verify if shells are corrcect open Shells zone rul in mini tweak
the first thing you see should be 105mm HE shell settings. just use the first one here 105mmHE to check and see if its correct or not. uber setting for 105mm HE shell // min ef = 10 max ef = 40 min radius = 5 max radius = 20 GWX setting for 105mm HE shell // min ef = 9 max ef = 30 min radius = 1.75 max radius = 3.5 assuming that the settings are wrong here is the rest of it. for GWX shells. 105mm AP shell // min ef = 3 max ef = 15 min radius = 3 max radius =15 88mm HE shell // min ef = 8 max ef = 25 min radius = 1.25 max = 3.5 88mm AP shell // min ef = 2 max ef = 12.5 min radius = 2 max radius = 12.5 GWX doesnt use AA shells and starshells were not altered by uber it would be easier if you have a clean back up of your gwx data file to just go to C:\Program Files\Ubisoft\SilentHunterIII\data\Library and copy the four shells and guns files from your back up data file and replace the ones in your game file with them a much easier and more intuitive procedure assuming you have a clean back up if you do not then the mini tweak solution is all I have for you except of course if necessary I will send clean guns and shell dats from gwx to save you another reinstall. Regards. MM [edit] ps shells sim rul stuff will not be altered in this case only shells zon rul. |
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#10 |
Officer
![]() Join Date: Oct 2006
Location: filton england
Posts: 246
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didnt read through peoples answers so if already sorted no probs but make sure there are no files left over when you uninstalled. as far as i know when i have added stuff the uninstaller wont uninstall what it didnt put there in the first place leaving the extra files from mods
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#11 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Am playing with a 1.04 ship update in JSGME format Adding in and out all the time while adding new ships etc Anywho opened the mission ed to check another issue thread on here and hit with a barrage of " Engine message " The unit class ******** from country ****** not found in the platforms library And so on Sure enough the Ship from Sea folder not there but all the roster cfg's were No biggy if you know what you are looking for just thought it odd |
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#12 |
Lucky Jack
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Thanks Mush all sorted, as if you did not know.
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__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#13 |
Eternal Patrol
![]() Join Date: Dec 2006
Posts: 4,398
Downloads: 4
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Glad to have been able to be of some help in the correction
doubtful but if any further troubles do arise just let me know Ill be glad to help resolve them. but your check last night sounded like all clear to me so you should be fine now. Regards MM |
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