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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
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Anyone heard of Enigma: Rising Tide?
I'm sure most of you have. It was scheduled to become an MMO. Never happened, even though the game enjoyed some commercial success. It would have been interesting, to say the least, how it would have played out. I could certaintly have found it enjoyable. But, its not everyone's cup of tea.
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#2 |
Seaman
![]() Join Date: Mar 2006
Posts: 39
Downloads: 0
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Perhaps this thread could be made into some sort of Poll to see how the SH3-4 community at large would vote on such a concept.
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Running recomended specs: XP pro sp2 / P4 - 3ghz / 2 gig - 800mhz Ram / 256mb ATI Radeon X850p In game settings: 1024 x 728 - 60hz / post process filters - on / Glare - off / shafts - off / Enviro - off / 3D wakes - on / Ripple - on / Maps - on / Caustic - on / Quality - low. Frames Per Second: = 45 external view. |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I dont need a poll.
I can most assuredly tell you that it would be in the neighborhood of 20 to 1 against. |
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#4 |
Swabbie
![]() Join Date: Apr 2007
Posts: 6
Downloads: 31
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my 2 cents:
XanderF says repeatedly that subscription plans are a windfall for publishers--this is wholeheartedly not true if you are at all familiar with the upkeep of IT infrastructure. It is expensive, to put it mildly, to maintain a server farm. A niche market, as sub games generally are, with a small number of players, would be nothing more than a horrid money sink. It would float for two, maybe three months before the publisher tanked--and that's assuming everyone who played it LIKED it. I don't think this one is in the cards soon, unfortunately. ![]() |
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