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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Stowaway
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@kys2000
All the problems can be solved with a VERY healthy dose of hex editing. There is no easy way out. Many more problems exist with importing to SH3 then the simple val switch. Most of the ships have 2 damage objects SH3 will never see. Those are over head that eat memory. They need deleted from EVERY dat for ships. 10/-1 and 6/0 chunks are different, they should be switched out. And I haven't even dug DEEP. They work OK now but I won't throw a butt load on my system as is! |
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