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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2006
Location: Germany
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Doesn't World War 2 Online have naval warfare too? I used to play infantry in that game (was a blast while it lasted) and could see a naval sim work as MMO if you'd let the players choose between, say, surface ships or submarines, perhaps even extending it to carriers and the planes based on them. Then again .. the market is probably not big enough to warrant a Naval sim MMO.
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"Once the stone you're crawling under is lifted off your shoulders Once the cloud that's raining over your head disappears The noise that you'll hear is the crashing down of hollow years" Dream Theater - Hollow Years |
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#2 | ||
Rear Admiral
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How many FPS's do you see on gamestore shelves? How many RPG's? How many landbattle, WW2ish games in any form? How many flight sims do you see? And lastly,compared to all of the above, How many naval and/or sub games do you see? edit: Quote:
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#3 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
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![]() Wolves of the Pacific Online A typical afternoon in the massively multiplayer submarine sim by UbiSoft: General chat:< [DeAtHKill0R] how do u dive? General chat:< [CaptainBoobie] LOLZ U N00b!! General chat:< [DorkVader] press Ctrl-alt-del General chat:< [JackBuar] ^^ lol!!! General chat:< [Xfazycxasd] BYU CHEAP RENOWN AT WWW.RENOWNFARMERS.COM General chat:< [SUB_PIRATE]: LFG Yamato, need one more Gato!!!!!!! General chat:< [SUBCIPTAIN]: wrong channel dude General chat:< [SUB_PIRATE]: yeah whateva... Looking for Group:< [SUB_PIRATE] LFG Yamato, one more Gato needed!!!!! Looking for Group: < [Capt. Smith] can I join? I got a Gato. Looking for Group:< [SUB_PIRATE] are you SJ-radio specked? Looking for Group:< [Capt. Smith] no, i bought a better deck gun Looking for Group:< [SUB_PIRATE] dude, for teh hi-level raid content u GOT to put points into improved radar!!! nub. General chat:< [Xfazycxasd] BYU CHEAP RENOWN AT WWW.RENOWNFARMERS.COM [-=BiGWanG=-] send you a message:< NEED HELP!!!11 [ParaB] sends a message to [BigWangG]:< where are you, friend? I can't see you [-=BiGWanG=-] sends you a message:< BAY OF TOKYO HELP ME NOW!!!1! [ParaB] sends a message to [BigWangG]:< err...sorry. I'd really like to help you but I'm currently 50sm off Brisbane harbour. [-=BiGWanG=-] sends you a message:< YOU SUCK!!!111 [-=BiGWanG=-] ignores you now Last edited by ParaB; 04-02-07 at 03:44 PM. |
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#4 |
Captain
![]() Join Date: Apr 2002
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I think the main reason you'll never see it is because not enough people wouild play it to make it viable financially.
Unless you run it like Freelancer...in which case you'd be limited to around 12-24 people a server. |
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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I think MMOs are a good way to ruin great games.
Just my two cents ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#6 |
Rear Admiral
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ParaB has improved in "telling it like it is (100)!"
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#7 |
Swabbie
![]() Join Date: Jul 2006
Location: Norway
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WW2 Online (Battleground Europe now) does have some unique stuff with it, but naval part is not very well done. Everything else is though, would encourage everyone to try it. I will reactivate it again when I have more time.
Anyway, the game "Navy Field" with SH4/5 graphics is what I am looking for. A massively multiplayer online tactics simulation game based upon WW2 of course, with all 4 major factions involved. Start out with your Frigate and work your way to the big Battleships and Carriers. And of course special job's that a Destroyer has, torpedo boats maybe and submarines, light/heavy cruisers etc. The game system that Navy Field has now doesn't really give you the "feel" of such a game though, and would have to see some changes. But this type of game (which I tried to my best effort to describe here, maybe not easy to tell but :p), is what I am essentially looking for. I would subscribe even before it launched! |
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#8 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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:rotfl: :rotfl: :rotfl:
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#9 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
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I'm not sure why everyone seems to think I'm suggesting "WoW with submarines".
It seems to be where this thread is getting derailed, and I never implied (or want) any such thing - I said so specifically in an earlier post. All I'm looking for is Sh3/Sh4 with a more expansive multiplayer component - expansive enough to be considered 'massive'. No 'grinding', indeed no levelling at ALL (who said levelling was a requirement of an MMO? How did that even come UP in this conversation?) Again, we are not talking about changing the foundation of the game to try and target a 6 million+ install base. Nobody wants that. The idea is to just take what is already IN Sh3/Sh4, and just add onto the multiplayer. Ideally, we'd hit 50% of the target audience that ALREADY BOUGHT Sh3/Sh4. No more than that is needed, as each individual copy of any MMO title sold represents many times greater profitability to a company that individual copies of single-player/offline games. IE., in a cost-benefit analysis of MMOs vs 'offline' games, you don't need to sell MORE copies to make the MMO more profitable, as each copy has much higher value over time. You only need to sell a significant fraction of the number that you would have sold anyway. An MMO is a license to print money for most companies (monthly fees, from every subscriber, for EVERY MONTH they play). What WE get out of it is a much more massive game, interaction with thousands of people playing at the same time, and more active, continued development than the half dozen patches we can at most optimistically expect of SP games. |
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#10 |
Helmsman
![]() Join Date: Mar 2005
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No MMO because you'd lose more than half your sales. This is a series that appeals to SP people with a little MP thrown in for those who like it now and then. If MP was the main focus of SH4 I wouldnt have bought it because I hate MP.
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#11 | |
Samurai Navy
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Location: Portland, OR
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#12 | |
Rear Admiral
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Now let me get a mop and clean up the soda all over the place. |
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#13 | ||
Machinist's Mate
![]() Join Date: Apr 2005
Location: Dallas Texas
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I do play wow, thats my curse in life. But I can imagine the reknown sellers now ![]() No, I am not sure an SH3+4 mmo would work, in fact I am sure it wouldn't. Then again, I cant see how WW2 online would work, and it obviously does...I would be tempted I guess but I would need a free trial first:p |
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#14 |
Commander
![]() Join Date: Apr 2005
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Reading the "nay" opinions here does not fill me with confidence WRT future MMO games
(of whatever sorts). I guess we will all be forever in the thrall of the lowest common denominator, getting the same basic kinds of content over and over just dressed up in different clothing. Now perhaps because I've never really felt the urge to sign up for one of these games* I have little to contribute to this idea (or against it), but it certainly on the surface seems like it would be cool. In practice yeah maybe not so much, and probably not profitable, but in any event I'd sure like to see a MMO game come out which just shatters the genre conventions. Would that be a naval/air MMO? Maybe not but I'd sure like to see some developer try. I guess the game to look at for any sort of model (obviously) would be Dangerous Waters. What do they do right which would translate to the WWII environment? What wouldn't translate? I think the map would have to be much smaller and scaled down from what we see in SH3/4, with significant enemy traffic about an hour's sail away or so. But being in an environment where the Japanese are assaulting this island over here, the Yamato shelling the beaches while the American fleet sneaks up on them, suddenly unleashing a horde of Dauntlesses, while a few American subs inch towards the troop transports, that would rock IMHO. But I don't want Battle- field like arcade gayness, that is for sure, but the public probably would. *[In the case of MMORPGs, the relative lack of true role-playing lies near the top of reasons why I never wanted to get involved in those, as does the static unchanging nature of the world, along with the "everyone is a hero so nobody is" syndrome. I could go on.] |
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#15 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
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Anyone heard of Enigma: Rising Tide?
I'm sure most of you have. It was scheduled to become an MMO. Never happened, even though the game enjoyed some commercial success. It would have been interesting, to say the least, how it would have played out. I could certaintly have found it enjoyable. But, its not everyone's cup of tea.
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