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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2005
Location: Seattle
Posts: 38
Downloads: 16
Uploads: 0
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I never found that sending reports ever made any difference in gameplay - even in SHIII
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#2 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
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This beeing the military, I think it wouldn't be left to the skippers discretion. Rather he would have some pretty clear orders on what to do in such a situation and what better not.
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Other than the USN the experiments with small wolfpacks, didn't US subs always maintain radio silence? That was the impressionthat I had, anyway. I'd think it would have to be a particularly important target to justify a radio report at all.
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#4 |
Lucky Jack
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SINK'EM
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
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It does have to be visual contact for the report to go through. In about 5 minutes you should have a response as to what command wants you to do.
So far in cases like this, I've been told to ignore, and leave it for other forces to engage. I've also been ordered to soften the escorts (this is tough, those DD's are quick, and don't like straight lines.) the other one I got told me to engage at will, rip em a new one. I'm so having a lot of fun with this! The fact that they went so far as to add this feature, pleases me to no end! CHeers
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#6 | ||
Seaman
![]() Join Date: May 2005
Location: Seattle
Posts: 38
Downloads: 16
Uploads: 0
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