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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Canadian Wolf
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Nice addition
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#17 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
Uploads: 0
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How about the two blank buttons I have? Does anyone else have this? Its weather and a nother one I can't remember. There is no icon but the mouse over tells you what it is.
**UPDATE** I installed the mod but it deleted the navigator buttons for range and range at speed. These are the blanks buttons and when I removed this mod, they came back. Last edited by E.Hartmann; 04-01-07 at 09:24 PM. |
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#18 |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Nice, I like it!
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#19 |
Sailor man
![]() Join Date: Dec 2006
Posts: 44
Downloads: 4
Uploads: 0
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i installed jsme into the game directory. i then ran the progrm. had it make a snapshot of the files.
so i thought i was going to be ok!! so then i went to get my first mob, this one to place the silent run and battlstations on all menues. well i downloaded it into the mod file. but when i run jsme it doesn't list any mods to use. what am i missing? i will try another mod as well. |
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#20 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
Uploads: 0
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@richoahu
Have you extracted the file you have downloaded or have you just put the compressed rar file in the mods directory? JSGME does not extract the files from compressed archives. That part you have to do yourself. Take a look at this message for more details on the file structure to use for JSGME. Oh and one more thing, JSGME does not refresh automatically which means, if you add stuff to the mods directory, just close and restart JSGME and it will see the new mods.
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Iceberg. |
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#21 |
Sailor man
![]() Join Date: Dec 2006
Posts: 44
Downloads: 4
Uploads: 0
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okies, i got them to show up. they needed "folders". but now when i move them to "active" then run the game nothing is diferent in the game. only one mod came zipped. and i just unziped it and placed the entire folder in mods. thats how i saw all the other mods needed folders.
example, the greenlamp.rar didn't come compressed..at least i don't think it is. at first i just dropped it in the mods folder, ran the jsme and nothing there. so now i made a folder called "greenlamp" dropped the rar file into it and now i can see it in jsme, but when i run the game, nothing has changed. i think i am almost there, just missing something small, i hope! |
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#22 | |
Helmsman
![]() Join Date: Apr 2007
Posts: 103
Downloads: 0
Uploads: 0
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http://www.rarlab.com/rar/wrar362.exe Just install Winrar and then you can double-click on the mods and it will open the compressed files. Then you can drag the data folder into the Mods folder in the SH4 directory. Basically you did everything right except uncompress the file. HTH |
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#23 |
Sailor man
![]() Join Date: Dec 2006
Posts: 44
Downloads: 4
Uploads: 0
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that did it!!!
thank you very much! |
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#24 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
Uploads: 0
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Iceberg. |
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#25 |
Seaman
![]() Join Date: Jun 2006
Location: Bozeman, Montana, USA
Posts: 31
Downloads: 0
Uploads: 0
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Love this mod! Thanks!
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![]() USS Belknap CG-26 ('89-'93) & Task Force 67 P3-C ('93-'98) US 6th Fleet "Power for Peace" - Gaeta & Naples, Italy |
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#26 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Are there any changes into the mod ? |
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#27 |
Torpedoman
![]() Join Date: Apr 2005
Location: Texas
Posts: 118
Downloads: 7
Uploads: 0
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I'm using the previous one as well in 1.2 with no problems. I also would like to know what's changed if anything.
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#28 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
Downloads: 8
Uploads: 0
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I had to make a new one for version 1.2 because some buttons on the HUD have been added with the patch 1.2.
By looking in the cfg file, I can tell you that 1.2 adds a button to access the Torpedo loadout screen from the Navigation map menu and it adds a button to access the Attack Map and one to access the Torpedo loadout screen from the Periscope menu. So using my mod for 1.1 works well with 1.2 but you're missing those new buttons from 1.2! The mod itself has not changed, it still adds the same 2 buttons on every menu.
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Iceberg. |
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#29 |
Seaman
![]() Join Date: Mar 2005
Posts: 37
Downloads: 50
Uploads: 0
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Iceberg, Thanks for your mod. Great addition. FYI I also added the the damage team to all bars because sometimes I forgot to tell them to stand down, got a lot of complaints from the crew for that..
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#30 |
Medic
![]() Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
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thanks for the update!
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