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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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I would agree. I use to change the HULL value total inside the submarine DAT file to get a decent crush without that happening in SH3. The bulkhead is something new in SH4, the real overall total Pressure Hull value should be inside the DAT file if it like SH3. That is the number that goes 'lower' with damage. It was what was getting displayed as a perctange of hull integrity in SH3. |
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#17 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
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I'm not a modder, but wasn't the problem with SHIII everyone was rightfully bitching about when it came out that the Boat was a swimming Tiger tank? I would have thought the number of hitpoints had something to do with that, so it takes me by some surprise that now there's a fuss about having only 25% of the hitpoints in SHIV.
I would think iRL it was always a bad idea to submerge even "just" 20 meters after taking a shell hit or something to the hull...and I thought SHIV is too easy, anyway? Can you now sink destroyers again by ramming them, or could you already with the stock hitpoints? I never tested that myself. |
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#18 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#19 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I look into my Firefox NoScript and only have subsim.com and a blocked Googlesyndicatin.com, i sopupose it is from the serachbbar engine in my Firefox. Nothing more... But i use, Ad-Aware, SpyWrareBlaster, and SpyGuard. NOD, and AdBlock Plus 0.7.2.4 and NoScript 1.1.4.6.070317 as Firefox Add-ons.... ![]() |
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#20 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Any way a torp must to sink a sub... |
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#21 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Anyway, I ran with 1800 hp last night, all components had stock HP and armor. I got the unrepairable AA that usually results in recurring damage and the heavy tail when submerging. Interestingly, I no longer got the heavy tail - probably because the flooding threshold % was never reached. I did have reoccuring damage as I went to 200 ft, so I resurfaved and repaired. How does going to 200 ft cause a suddent outbreak of damage to antennae and other non crushable objects ? I DO NOT think the sub needs to run with x6 hull hp. But it allows you to live longer and make observations about what is happening. I am thinking about making the AA invunerable and or easily destroyed to see if this is the root of the heavy tail - invisible flooding - and recurring damage. My suspicion is that the bug is related to AA damage. Another idea is to increase Crit flood % in problem compartments in leiu of upping hp to avoid flooding. I REALLY want to avoid upping HP if at all possible. |
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#22 | |
Rear Admiral
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Here's its block from the equipment.upc file Code:
ID=Bulkhead NameDisplayable= Bulkhead FunctionalType= EqFTypeBulkhead EquipmentInterval= NULL, NULL EquipmentSlotType=Wall ExternalLinkName3D= NULL Hitpoints= 200 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 |
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#23 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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OK, so what happens if you change leak status to anythgn under .75, .75-.90 as a large hole, and .90 up as a breach. I will find out ![]() |
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#24 |
Rear Admiral
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Im not sure what happends if you change those, but i DID find a good method of testing damage on the sub. Tweak your MK14 torpedo to have a 100% chance of being a circular runner, then shoot at a depth of 15 feet or so in the torpedo practice mission of the sub school. Its quick loading, and its a reliable way to incur damage on your sub, allowing you to gauge the results of your tweaking.
One thing ive noticed is, at first, its just the effectied compartment that's suffering. Theres like this chain reaction, and the other compartments, should you submerge again, will knock over like domino's. Also, even if surfaced, if your hit towards the bow, you will eventually be bow heavy. I ended up running that boat in reverse to keep it afloat. Anyway, it makes a good test scenario. |
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