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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Quote:
I got some requests for making Sh3Gen open source and I offered the creation of the radio traffic module to these people, but nothing came from it. ![]() The final reason why I didn't do it myself was because it was against my philosophy to not make any changes inside the SHIII folder - in order to stay 100% compatible with other mods - and secondly because I kind of lost interest - wasn't feeling like adding another feature that no one understands. Still, a good idea, and this was part of my original vision. GE
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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The only problem with using the Rnd layer is that its random
The convoy may not spawn on that occasion you get the message Most convoys have a radius of around 200KM on the waypoints so ships dont appear in the same spot every time Your message may guide you to - say - BE29 and the convoy actually appears 3 grids over Like the idea though |
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