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#7 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Please excuse the long post
Ok, disected the basic.cfg and under the correct sub type of course we have this;
Year1=1940 ForeTube10=0 ;T1 ForeTube11=0 ForeTube12=2 ForeTube13=2 ForeResIntern10=0 ForeResIntern11=0 ForeResIntern12=0 ForeResIntern13=0 ForeResExtern10=0 ForeResExtra10=0 ForeResExtra11=0 AftTubes10=0 AftResIntern10=0 AftResExtern10=0 I'm thinking write a batch file that can switch out one cfg for another simple enough. If I understand the correct edit would be something like ;editing out; ForeResExtern10=0 ForeResExtra10=0 ForeResExtra11=0 AftResExtern10=0 That then should reduce the load out. Question then is yes oviously you need to shut down the game and do the switch. But, lets say you already have docked at the resupply ship or cow. The edit should stick since you haven't launced the new patrol correct? Next question- I noticed ;T1 next to; Year1=1940 ForeTube10=0 ;T1 For the year 1940 all tubes =0, at first I thought this to indicate these tubes all get T-1's. Then if you look at years further down; Year2=1941 ForeTube20=0 ;T1 ForeTube21=0 ForeTube22=2 =2 for T2 ?, well then what the heck is 5? Year3=1942 ForeTube30=0 ForeTube31=0 ForeTube32=2 ForeTube33=2 ForeResIntern30=5 Yet further down; Year4=1943 ForeTube40=3 ;T3 ForeTube41=3 ForeTube42=3 =3 is T3?, ok then why in 44 is =1? Year5=1944 ForeTube50=3 ;T3 ForeTube51=3 ForeTube52=3 ForeTube53=3 ForeResIntern50=3 ForeResIntern51=3 ForeResIntern52=1 The edit eliminating tubes looks easy, but identifying or changing what eels resupply, cow, even non-home port gives you I'm not clear on. Thanks for the interest and help btw.
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