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#1 |
Ocean Warrior
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Take a look at a picture of a Typhoon and understand that the warhead of a Mk50 is about the size of your head, and you will understand why that makes sense.
![]() The Typhoon has multiple hulls, in fact the gap between the inner and outer hulls is probably bigger than the Mk50 is long. The ADCAP torpedoes, which are much larger weapons, are in fact designed with a two-stage HEAT-type warhead that is designed to burn through the outside hull of largers Russian submarines and then direct the blast of the second charge completely into the final hull (by reports...). Russian submarines are supposedly designed to sustain hits from normal torpedo warheads, and so the the Mk 48 ADCAP warhead was designed to defeat these designs... or so the story goes. Cheers, David PS The 360 degree Active Intercept performance is confirmed by modern submariners (Bill Nichols ![]()
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#2 |
Planesman
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Hi folks,
yesterday i tried the LWAMI mod, seems like a lot of work a lot of good work. But also i got some problems using this mod. The first is that Auto SonarCrew doesnt work longer. I saw a really clear contact on the 688i Broadband Sonar and the AutoCrew doesnt mind. This was on the Sicillian Wedding mission while i was moving from one Op Area to another, regulary i dont use Sonar AutoCrew. Then when i marked the Contact myself, The Tracker was left from the place where it was displayed. No chance to move it to that position where the contact is really displayed at the Sonar. Cant make a screenshot now because im at work but i will try to visualize it. i use the following signs * for the sonar line and a | for the marker. So when i marked the contact the marker was on a similar position like this: ___|_____________________ ´´´´*´´´´´´´´´´´´´´´´´´´´ ´´´´*´´´´´´´´´´´´´´´´´´´´ The next problem was that the Sonar display was freezed. After a few minutes the display starts running again then it freezes again. Was using the actual version from www.subguru.com and there are no other mods installed. Hope u can reproduce this problems. |
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#3 | |
Ocean Warrior
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Hi!
I don't think this problem is related to the Sonar Autocrew: Quote:
![]() Thanks for your feedback, I hope this response is satisfactory for you, let me know if there is anything else or if you are unconvinced, I'm never surprised now when a new issue comes up that needs to be fixed! ![]() Cheers, David
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#4 |
Planesman
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thanks for your fast response LuftWolf.
Ok the Rule of the Day is "Its not a Bug, its a Feature" :P Then i continue playing arround with this Mod. Do u have any ideas why the Sonar display freezes from time to time when i use the mod? Seems like the rest of the Game still runs as long as the display is freezed but a Submarine without a working Sonar is a blind Submarine and a blind Submarine can be very fast a dead Submarine. |
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#5 | |
Ocean Warrior
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The actual mechanics of the sonar modding itself is rather straightforward... changing some database values, it sounds like what you are talking about is more interface related, but I've never heard of this occuring before. Can you perhaps be more specific about what you mean by "sonar freezing"? how often does it happen? can it be reliably reproduced? Cheers, David
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#6 |
Chief
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Not sure what kind of "horsepower" you've got running under the hood, but that has happened to me when running the sim on an older PC. It can also happen if you crank up the time compression. It can take a minute or two for the sonar display to "catch up."
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#7 |
Planesman
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Horsepower shouldnt be the Problem, thats an 3GHz Computer, 1GB RAM and alot of other things that should make me able to run 12 instances of DW simultan without performance loss *joke*
the Essence is that my Computer is a newer one, straight above the DW requirements. I mean the Sonar display simply stops. The Broadband display exactly. No more movement its like an JPG. All the other things are still working. I can push every button switch to every view, its just the Broadband Display. This Problem never occurs without the mod. When i installed the mod it works about 30 minutes then it stops. Then i removed the mod and that problem is gone. Timecompression, i will test it again and will take a look at the timecompression. I think that was without compression but im not 100% sure. Maybe its an interface problem but it only happends when i activate the mod. The other thing is that this wasnt a single phenomenon. Its happend again and again. specially that i also have looked at the Sonar at the highest time compression and never before got an problem like this. So the only thing that seem logical to me is that there must be something in the mod who dont like me, somekind of Ghost in the machine ![]() |
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