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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
Uploads: 0
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You're kidding!? Haha!
![]() Admittedly I haven't sailed in an S class before.. it was the P class that was giving me only 5-7 hours on battery.. I assumed the battery issue would affect all subs. Which subs does your mod change? |
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#2 |
Navy Seal
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Basically all of them besides the S-class! (they all fall under the category of fleet boats anyway).
They have identical underwater ranges between them (based on the 4-knot, 83-mile wartime figure), except the porpoise which has 25% less range, citing the original game logic and the reference from SHI manual that someone gave which said that Salmon class boats had a significantly larger battery than their predecessors (meaning Porpoise). |
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#3 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
Uploads: 0
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CCIP can this mod be installed via JSGME?
I installed it that way but testing the Gato and Porpoise class got the following results at 5kts; Gato.. submerged - 6.03am Battery@10% - 10.56am Porpoise.. Submerged - 8.01am Battery@10% - 10.59am It doesn't seem to be working, am I doing something wrong? |
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#4 |
Navy Seal
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Yes, it should be installed via JSGME
Sounds odd; worked for me no problem... |
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#5 |
Machinist's Mate
![]() Join Date: Mar 2005
Posts: 122
Downloads: 0
Uploads: 0
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My mistake.. I copied the root folder into mods.. didn't notice the sub folder. Works now.
Just tested a Gato.. submerged at 12.02pm at 4kts.. battery down to 10% at 04.58am the next day.. so 17 hours battery use.. travelled 68nm. That would be 75nm using all the battery. 75nm is about 87 statute miles.. pretty damn good! Thanks CCIP! ![]() I do wonder why I got so much out of the S class, and (as you hadn't altered it) why the devs gave it so much battery? Even with your mod it still out lasts the other subs.. in vanilla the difference is crazy! |
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#6 |
Navy Seal
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It's easy, actually. The vanilla game's fleet boats use a fairly accurate max range set at 2kt (96 miles). However because 2kt is not a normal cruising speed, and because the game's calculated range decreases geometrically with speed, by the time you hit 4kt there's a serious range reduction. By simply changing the 'control' speed to 4kt and using an accurate range at that, you get the right result.
Then there's the S-class for which the devs used a 5kt base speed with 100nm range, using the same source that you quoted it seems. The underwater range should generally be set at a normal slow cruise speed, otherwise things start getting wacky. SHIII (at least with mods) used about 3-3.5kt and the results were right. I'd love to find an accurate 4kt range for the S-class now... |
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#7 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi,
I tried to install this mod ( big thanks to you ![]() Can not use it at same time ![]() Just in case it haven't been reported .. |
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