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#1 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
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yes, i thought about this too. i have done 6 patrols now, in 42 and 43, and im not getting any real dud's, like in sh3 where the torp would hit and just not explode. all my torps are exploding on contact, but some of em seem not to do any damage.
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#2 |
A-ganger
![]() Join Date: Jul 2002
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Well I don't have duds active, but it seems to to matter (I just came back from a mission where my torpedo ran wild and looped around! Lucky for me I was right next to a dock and the dock took the hit.)
I don't do manual TDC. I'm the Captain. I'm above such things. ![]() It requires more testing, but so far that seems to be what I could determine with stationary targets in a harbor. |
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#3 |
Nub
![]() Join Date: Mar 2007
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I think I've started noticing this myself.
On certain ships both direct and glancing shots that hit the bow, stern, or even sometimes dead middle of a ship seem to do little to no damage at all. But there are soft spots, depending on the ship, like between the ends and fore and aft of the middle that is soft as goo. And a good direct hit from the perfect 90degree shot brings them down in one hit every time. Also on most ships a dead middle shot straight up the butt gets them every time, but get it anything out of 90" square and they recieve middling damage to very little. But I think it all depends on the ship and I think I'm thinking of the "low" areas on ships as the softest spots of all. |
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#4 |
A-ganger
![]() Join Date: Mar 2005
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Yah I'm finding this too. I think it is IMPERITIVE to have the proper aob or the mk14s just won't work. I tried some lower angle shots this morning with the auto tdc and had 8 misses!! Not a single hit!
I reloaded the same situation about 10 times and the best I could do at that angle (1500yds) was 2 hits on the same boat but not sunk....BUMMER! I also feel that I am the captain, and should just be giving orders...not doing the work. hehe |
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#5 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
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I experienced the same effect, after firing 5 torpedoes at a stationary merchant in port at an angle of about 25 degrees off its port bow, all torpedoes detonated, but not one torpedo made a hole of any kind, and the ship listed to the port only about 5 degrees.
Its as though the torpedoes are directional, and 90 degree hits send the explosion right into the ship, while glancing detonations seem to "skip" off the target's hull. |
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#6 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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It sounds like the ideal impact angle is still the one from SH3.
![]() US torpedoes should be fairly ineffective at 90 deg. angle of impact and better at a more angled impact. The opposite of German torpedo problems. Something else for the devs to double check.
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#7 | |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
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Incidentally, I still get more solid hits with the 90 degree, but as they move it still gets less holes. After testing in the open ocean it didn't seem as effective. Of course, this was with the Type 10 torpedo, so maybe that has something to do with it. Damn torpedoes! |
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#8 | |
Seaman
![]() Join Date: Mar 2007
Location: Florida
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#9 |
Navy Dude
![]() Join Date: Mar 2007
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hit a destroyer right up the but and it didnt even start on fire. definitely want to set your depth and try to make and angle adjustment so it hits under the guns...chain explosion to sinkage. i also find that closer to 90 the better. not just in results on impact but even getting an impact in the first place
i have had several of those...most were i think from being too close to the target if that happens? and i have a couple a patrol go off early....really really annoying Last edited by ccruner13; 03-25-07 at 11:56 PM. |
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#10 |
Swabbie
![]() Join Date: Mar 2007
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I've had a true dud before which just hit the side of the ship and sank without detonating. Would have been quite funny if it wasnt such a sweet shot
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