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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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i have seen these frame rate killers...like the klingon cloaking device...they suddenly morph into a ship and wammo yoor dead...i will try the debug thing and see what happens
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#2 |
Seaman
![]() Join Date: Apr 2005
Location: Creedmor
Posts: 41
Downloads: 0
Uploads: 0
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Same here.
x1950XTX on XP. First school mission (Nav). When you first come into the game go on deck and look at the 2 merchants coming at you off your port bow. I think there's one in that general erection 'cuz my frames tank.
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I think the lifeguard at the Gene Pool is on extended break ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
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Yeah, that's the first place I noticed this too. When I looked at the two merchants off the port side, it brought my fps to its knees.
No doubt Ubi will make short work of this bug. |
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#4 |
Officer
![]() Join Date: Feb 2005
Location: On patrol...
Posts: 244
Downloads: 113
Uploads: 0
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As far as the debug thing, I had these set to "No" when I saw my first monolith...
cue Also sprach Zarathustra. ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#5 |
Engineer
![]() Join Date: Mar 2007
Location: Ottawa, Canada
Posts: 212
Downloads: 7
Uploads: 0
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So THAT's what it was, while my frames didn't dip to zero, they did drop quite a bit during that first school mission when looking to port. Doesn't seem to be a big problem, it shouldn't be too long before a fix comes.
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#6 | |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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#7 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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I think Spongebob Squarepants got a job as a Predator and slipped into the wrong dimension.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#8 |
Watch
![]() Join Date: Feb 2007
Location: creston bc canada
Posts: 23
Downloads: 0
Uploads: 0
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I think UBI stated somewhere that the protection software was affecting some legitimate copys as well. dont know what those people are supposed to do though. contact ubi support maybe??
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#9 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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well no soap on that ...still the same ....needs to be addressed in 1.2
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#10 | |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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#11 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
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I've seen these things too. They look like clipping frames. Game almost comes to a halt when they appear. They move pretty fast from what I've seen. More like the speed of an aircraft than a ship. When they are gone, all returns to normal.
For the record, I have a legal download of the game. -Pv- |
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#12 | |
Engineer
![]() Join Date: Dec 2001
Location: The Motor City
Posts: 209
Downloads: 4
Uploads: 0
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Quote:
I too had noticed a drop down to 2-3 fps last night during training but i hadn't noticed the 'window' floating out there. I'll have to test that again and see if I spot anything.
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". . . sailors do not fancy living underwater without breathing in sunshine occasionally." Commodore Joseph Smith commenting on the USS Monitor |
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#13 |
Stowaway
Posts: n/a
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Had the same thing pop up in the arty training mission ,locked me up so bad my machine eventiually crashed.
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#14 |
Seaman
![]() Join Date: Mar 2005
Posts: 39
Downloads: 33
Uploads: 0
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Are they the monolith from 2001 A Space Odyssey?????
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#15 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Anyone using an *ahem* non-standard .exe?
Per the dev's post, we know the game DOES use a 'FADE'-like protection scheme (confirmed responsible for the '2d crewman' and 'random numbers called out'). Seems this could well fall into that umbrella of 'minor annoying things that break'. |
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