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#3 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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![]() Quote:
The textures to be loaded are specified in data/roster/sea/unitname1.cfg The model to be loaded is specified in data/sea/unitname2/unitname2.cfg You'll see there are some options and other stuff, but they are self explainable. Perhaps not 100% apparent at first is the possibility to have separate King George Vs (just an example), each with his own texture, weapon and sensor loadouts and separate and controlable appearances through the campaign. All this while loading the dat file only once. So bye bye long loading times of GWX. If needed I will explain how, but its not very hard ![]() |
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