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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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From reading most of the Dev comments it does seem that they tried to open up more doors for the mod teams.
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#2 |
Bosun
![]() Join Date: Feb 2007
Location: Germany
Posts: 65
Downloads: 0
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Well, I'm sorry if you think this is rude.
![]() All this whining just get's on my nerves and this post is really not one of those that brings any real and/or new arguments to the debate. Sure, it's fun to click a person, but you can just click the button to the same effect and with the off responses and not really life-like reactions, calling this "interactive crew" just sounds, well, a bit odd. If at all, you can access the stations options through the officers, that's all.
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Greets, Capt.LoneRanger ![]() |
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#3 | |
Swabbie
![]() Join Date: Mar 2007
Location: sweden
Posts: 14
Downloads: 9
Uploads: 0
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#4 | ||
Bosun
![]() Join Date: Feb 2007
Location: Germany
Posts: 65
Downloads: 0
Uploads: 0
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Greets, Capt.LoneRanger ![]() |
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#5 | |||
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#6 | |
Gunner
![]() Join Date: Nov 2005
Location: Sweden
Posts: 93
Downloads: 0
Uploads: 0
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Judging from the criteria above, it's easy to speak of anything involving player (who is captain) and crew as "crew interaction", no matter how small. |
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