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Old 03-18-07, 02:24 PM   #31
gronbek
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I could be wrong, but I prefer the atmosphere in SH3.
In SH4 you really do not get the feeling that you are the captain.
Lack of captains quarters. Icons of stations instead of the crew. If i remember correctly
I could interact with the crew in SH3 by clicking on them, they would turn around. I could take the crews position also. In SH4 it none of those 2 are possible. At least not as far as I know.
Feels little bit more arcadish.
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Old 03-18-07, 02:27 PM   #32
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There are actually quite a few areas of the Pacific Ocean with very clear water. I wish I still had my pics on my computer.

So, yes, you can see 6-10ft below the surface in many cases.

There was no transparency to the water whatsoever in SH3. Generally, the Atlantic isn't going to be as clear as the Pacific (obviously), but not being able to see below the surface at all? That's just wrong. lol
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Old 03-18-07, 03:52 PM   #33
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Quote:
Originally Posted by gronbek
I could be wrong, but I prefer the atmosphere in SH3.
In SH4 you really do not get the feeling that you are the captain.
Lack of captains quarters. Icons of stations instead of the crew. If i remember correctly
I could interact with the crew in SH3 by clicking on them, they would turn around. I could take the crews position also. In SH4 it none of those 2 are possible. At least not as far as I know.
Feels little bit more arcadish.
BR Anders
More arcadish because you can't click on people making them turn around robotically and look at you with that eerie stare?
Also, having those station icons instead of cloned faces down at the control bar is way more sim-like than SHIII's solution. I didn't like that at all. Good thing NYGM mod came around.

Quote:
So, yes, you can see 6-10ft below the surface in many cases.
True. In fact, I've read many times that in calm water conditions subs in the PTO could be sometimes seen even down at periscope depth from the air. This was also simulated in SHI - when sea state was "calm", you were occasionally attacked from planes circling overhead while at PD, even with the scope down. Was always a huge gamble to move into a CV group in nice weather conditions.

People should get their facts straightened out before complaining me thinks.
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Old 03-18-07, 04:22 PM   #34
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Leaving Subic Bay in a destroyer we could see the bottom, literally. Rocks and plants and dolphins swimming under the ship. I don't know exactly how deep it was, but it was a lot more than 10 feet. Even carriers used that same passage; so yes, in some areas the water is amazingly clear.
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Old 03-18-07, 04:33 PM   #35
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Yes. I understand that objects can be quite visible under the surface, especially from the air. As I said, shots from the finished product look a lot better than the early build. Let me show a couple of examples of screenies showing what in my opinion is a tad overdone.



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Old 03-18-07, 04:37 PM   #36
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Wow, those look great!! I don't have a problem at all with those (except for the 2nd one where the boat is running on the surface with the bow planes rigged out.)
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Old 03-18-07, 04:41 PM   #37
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Quote:
Originally Posted by newsoft
Although, in the game's defence, I'll have to say that things look a little better now that user-posted screenshots starts to surface in the screen/vid thread. I think Ubi maybe overemphazised that "gamey" aspect in their shots. Also, nice to see that people seems to be playing without that "Hollywood-filter".
You know, the ironic thing is that this "Hollywood-filter" is most likely the reason SH4 won't support FSAA! And many people (myself included) would turn it off immediately.

Typically, a simulation is trying to re-create a sense of reality...people's eyes don't behave the way a camera does. Jaggiesoft would have you believe that in the 1940's, people saw things in black and white.

This whole "hollywood cinematic experience" thing that Jaggiesoft's marketing dept has been flogging around the Internet is...never mind.
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Old 03-18-07, 06:25 PM   #38
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Silent Hunter IV's official website does not seem interested in subs

I was just there and noticed that their animated banner headline was of a column of Battleships and Crusiers under air attack, not of a sub. Most of the officially posted images are of surface and air action, not of subs. Also, the word simulation seems to have been banished. I think they are pretending this is a first person shooter, which makes me wonder how much they gave up to get it to look that way.
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Last edited by Tigrone; 03-18-07 at 06:26 PM. Reason: spelling error
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Old 03-18-07, 06:54 PM   #39
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what i have notice so far.
- no weather/wind speed report
- pretty gfx-laggy when in port
- no audio (like, sir we are taking damage) warning , or via combat text.
- lesser interaction with crew then sh3, more arcade feeling when i think about it, it feels like you are alone on a submarine with human sized puppets.
- no watch office to assist you on deck.

Last edited by lord bame; 03-18-07 at 07:27 PM.
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Old 03-18-07, 07:30 PM   #40
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Quote:
Originally Posted by nhall70
Quote:
Originally Posted by newsoft
Although, in the game's defence, I'll have to say that things look a little better now that user-posted screenshots starts to surface in the screen/vid thread. I think Ubi maybe overemphazised that "gamey" aspect in their shots. Also, nice to see that people seems to be playing without that "Hollywood-filter".
You know, the ironic thing is that this "Hollywood-filter" is most likely the reason SH4 won't support FSAA! And many people (myself included) would turn it off immediately.

Typically, a simulation is trying to re-create a sense of reality...people's eyes don't behave the way a camera does. Jaggiesoft would have you believe that in the 1940's, people saw things in black and white.

This whole "hollywood cinematic experience" thing that Jaggiesoft's marketing dept has been flogging around the Internet is...never mind.
They don't have FSAA because Nvidia cards don't support HDR and FSAA at the same time. Presumably they were sponsored by Nvidia. You don't have to like it, but in big budget gaming publishers need all the money they can get.
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Old 03-18-07, 07:32 PM   #41
Ark
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Quote:
Originally Posted by Aimbot
Quote:
Originally Posted by nhall70
Quote:
Originally Posted by newsoft
Although, in the game's defence, I'll have to say that things look a little better now that user-posted screenshots starts to surface in the screen/vid thread. I think Ubi maybe overemphazised that "gamey" aspect in their shots. Also, nice to see that people seems to be playing without that "Hollywood-filter".
You know, the ironic thing is that this "Hollywood-filter" is most likely the reason SH4 won't support FSAA! And many people (myself included) would turn it off immediately.

Typically, a simulation is trying to re-create a sense of reality...people's eyes don't behave the way a camera does. Jaggiesoft would have you believe that in the 1940's, people saw things in black and white.

This whole "hollywood cinematic experience" thing that Jaggiesoft's marketing dept has been flogging around the Internet is...never mind.
They don't have FSAA because Nvidia cards don't support HDR and FSAA at the same time. Presumably they were sponsored by Nvidia. You don't have to like it, but in big budget gaming publishers need all the money they can get.

That's incorrect.

It doesn't work with ATI cards either. It's an engine limitation, not a videocard one. Also, the new Nvidia cards are supposed to support both at the same time (8800 series).


You need to go read the FSAA thread. Lot of good information in there.

http://www.subsim.com/radioroom/showthread.php?t=106112
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Last edited by Ark; 03-18-07 at 07:47 PM.
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Old 03-18-07, 07:42 PM   #42
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Default SHIV Japanese Ship Roster

I love the merchant selection which has been announced for the game. Actually, I think it is more complete than any merchant selection from any previous subsim. I am also impressed by the Japanese BB selection (4/5 BBs and both Ise versions), and the selection of CAs, CLs, and DDs is pretty good, considering time restraints.

However, the selection of Japanese CVs appears to be very poor, according to one preliminary report. It looks like only the Hiryu, the Shokaku class, the Taiho, the Chitose class, and the Taiyo class CVE will be included (and the Chitose class may only be the seaplane carrier version). I am hoping this report is wrong/incomplete, or at least that new ships can be added to the game - I will have a look myself when I get my own copy later this week.
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Old 03-18-07, 09:33 PM   #43
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Quote:
Originally Posted by Ark
Quote:
Originally Posted by Aimbot
Quote:
Originally Posted by nhall70
Quote:
Originally Posted by newsoft
Although, in the game's defence, I'll have to say that things look a little better now that user-posted screenshots starts to surface in the screen/vid thread. I think Ubi maybe overemphazised that "gamey" aspect in their shots. Also, nice to see that people seems to be playing without that "Hollywood-filter".
You know, the ironic thing is that this "Hollywood-filter" is most likely the reason SH4 won't support FSAA! And many people (myself included) would turn it off immediately.

Typically, a simulation is trying to re-create a sense of reality...people's eyes don't behave the way a camera does. Jaggiesoft would have you believe that in the 1940's, people saw things in black and white.

This whole "hollywood cinematic experience" thing that Jaggiesoft's marketing dept has been flogging around the Internet is...never mind.
They don't have FSAA because Nvidia cards don't support HDR and FSAA at the same time. Presumably they were sponsored by Nvidia. You don't have to like it, but in big budget gaming publishers need all the money they can get.

That's incorrect.

It doesn't work with ATI cards either. It's an engine limitation, not a videocard one. Also, the new Nvidia cards are supposed to support both at the same time (8800 series).


You need to go read the FSAA thread. Lot of good information in there.

http://www.subsim.com/radioroom/showthread.php?t=106112
Yes, Ark is correct. More specifically, certain kinds of post-processing techniques require that the framebuffer be handled in a certain way and this causes anti-aliasing to not work. This is a heavily watered down explanation but it basically boils down to a design decision that was made by some genius who was involved in the engine design used in many of Ubisoft's games including GRAW, R6: Vegas, and now SH4.

Make no mistake about it...this was a simple choice that Ubisoft has made very thoughfully and deliberately.
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Old 03-18-07, 10:09 PM   #44
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Quote:
Originally Posted by lord bame
what i have notice so far.
- no weather/wind speed report
- pretty gfx-laggy when in port
- no audio (like, sir we are taking damage) warning , or via combat text.
- lesser interaction with crew then sh3, more arcade feeling when i think about it, it feels like you are alone on a submarine with human sized puppets.
- no watch office to assist you on deck.
I'm not liking this...
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Old 03-18-07, 10:56 PM   #45
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Quote:
Originally Posted by Arrowhead2k1
Quote:
Originally Posted by lord bame
what i have notice so far.
- no weather/wind speed report
- pretty gfx-laggy when in port
- no audio (like, sir we are taking damage) warning , or via combat text.
- lesser interaction with crew then sh3, more arcade feeling when i think about it, it feels like you are alone on a submarine with human sized puppets.
- no watch office to assist you on deck.
I'm not liking this...
Yep, that doesn't sound good at all.
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Last edited by IRONxMortlock; 08-14-11 at 03:01 PM.
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