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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Mate
![]() Join Date: Mar 2005
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I could be wrong, but I prefer the atmosphere in SH3.
In SH4 you really do not get the feeling that you are the captain. Lack of captains quarters. Icons of stations instead of the crew. If i remember correctly I could interact with the crew in SH3 by clicking on them, they would turn around. I could take the crews position also. In SH4 it none of those 2 are possible. At least not as far as I know. Feels little bit more arcadish. BR Anders |
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#32 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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There are actually quite a few areas of the Pacific Ocean with very clear water. I wish I still had my pics on my computer.
So, yes, you can see 6-10ft below the surface in many cases. ![]() There was no transparency to the water whatsoever in SH3. Generally, the Atlantic isn't going to be as clear as the Pacific (obviously), but not being able to see below the surface at all? That's just wrong. lol
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#33 | ||
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
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Also, having those station icons instead of cloned faces down at the control bar is way more sim-like than SHIII's solution. I didn't like that at all. Good thing NYGM mod came around. Quote:
![]() People should get their facts straightened out before complaining me thinks. ![]() |
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#34 |
Eternal Patrol
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Leaving Subic Bay in a destroyer we could see the bottom, literally. Rocks and plants and dolphins swimming under the ship. I don't know exactly how deep it was, but it was a lot more than 10 feet. Even carriers used that same passage; so yes, in some areas the water is amazingly clear.
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#35 |
Swabbie
![]() Join Date: Mar 2005
Location: West Bothnia, Sweden
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Yes. I understand that objects can be quite visible under the surface, especially from the air. As I said, shots from the finished product look a lot better than the early build. Let me show a couple of examples of screenies showing what in my opinion is a tad overdone.
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![]() Last edited by newsoft; 03-18-07 at 05:42 PM. |
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#36 |
Engineer
![]() Join Date: Nov 2004
Location: Pennsylvania, USA
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Wow, those look great!! I don't have a problem at all with those (except for the 2nd one where the boat is running on the surface with the bow planes rigged out.)
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#37 | |
Sailor man
![]() Join Date: Apr 2005
Posts: 46
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Typically, a simulation is trying to re-create a sense of reality...people's eyes don't behave the way a camera does. Jaggiesoft would have you believe that in the 1940's, people saw things in black and white. This whole "hollywood cinematic experience" thing that Jaggiesoft's marketing dept has been flogging around the Internet is...never mind. |
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#38 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
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Silent Hunter IV's official website does not seem interested in subs
I was just there and noticed that their animated banner headline was of a column of Battleships and Crusiers under air attack, not of a sub. Most of the officially posted images are of surface and air action, not of subs. Also, the word simulation seems to have been banished. I think they are pretending this is a first person shooter, which makes me wonder how much they gave up to get it to look that way.
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. Last edited by Tigrone; 03-18-07 at 06:26 PM. Reason: spelling error |
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#39 |
Swabbie
![]() Join Date: Mar 2007
Location: sweden
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what i have notice so far.
- no weather/wind speed report - pretty gfx-laggy when in port - no audio (like, sir we are taking damage) warning , or via combat text. - lesser interaction with crew then sh3, more arcade feeling ![]() - no watch office to assist you on deck. Last edited by lord bame; 03-18-07 at 07:27 PM. |
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#40 | ||
Medic
![]() Join Date: Feb 2007
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#41 | |||
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
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That's incorrect. It doesn't work with ATI cards either. It's an engine limitation, not a videocard one. Also, the new Nvidia cards are supposed to support both at the same time (8800 series). You need to go read the FSAA thread. Lot of good information in there. ![]() http://www.subsim.com/radioroom/showthread.php?t=106112
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#42 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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I love the merchant selection which has been announced for the game.
![]() ![]() However, the selection of Japanese CVs appears to be very poor, according to one preliminary report. ![]() ![]() ![]() |
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#43 | ||||
Sailor man
![]() Join Date: Apr 2005
Posts: 46
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Make no mistake about it...this was a simple choice that Ubisoft has made very thoughfully and deliberately. |
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#44 | |
Torpedoman
![]() Join Date: Apr 2002
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#45 | ||
Watch Officer
![]() Join Date: Oct 2005
Location: Queensland, Australia
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![]() ________ thai girl Webcam Last edited by IRONxMortlock; 08-14-11 at 03:01 PM. |
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