![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
Uploads: 0
|
![]()
I did read somewhere in here that it my responsibility to place competent crewmen in the correct, or best, locations. This, if its true is crap! I have a Jap destroyer bearing down on me, crash diving and have to take time out to tell Joe to replace Fred on the dive planes because we are not diving fast enough!!! Yeah Right! Or the radar/asdic man is blind or deaf on one side!!!
If the worst case scenario is realised, my patience will soon evaporate and it will end up on the shelf!
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
![]() |
![]() |
![]() |
#2 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
|
![]()
I dont like the fact i dont have the game yet
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#3 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
|
![]() Quote:
![]()
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
|
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
|
No NO!
Depth in meters,on USN Sub
![]() |
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
|
![]()
That's is not a bug.
It is a game who is about to be published in an unfinished state, as usually. ACS |
![]() |
![]() |
![]() |
#7 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#8 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
|
![]()
I think you guys are JUMPING to conclusions about that...
From the Dev Team Answer thread on the Ubi forum... Q: Taifu_Noodle: What units of measurement will SH4 use? A: Silent Hunter 3 used the same measurements system as the Kriegsmarine - based on the metric system. For Wolves of the Pacific, we will of course use the imperial system since this is the historical solution. However, we are considering to have the game switch to metric as an option. I would say it looks like the 'option' made it in. Of course I could be wrong and maybe they decided to just 'go ahead and release the game with meters as the only option'. Yeah.. I'm sure that's what they did. ![]() EDIT - nvdrifter, I was the one who posted this in the 'other thread'. You stole my quote, and posted in here at the same time as I was! Two no-no's!! :rotfl:
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
![]() |
![]() |
![]() |
#9 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|