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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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Here you can praise SH4 or post about things that you miss in SH4. Please read the Subsim memo before you post here. Constructive criticism is helpful, wild rants are not!
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Last edited by Onkel Neal; 03-29-07 at 09:29 PM. |
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#2 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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I did read somewhere in here that it my responsibility to place competent crewmen in the correct, or best, locations. This, if its true is crap! I have a Jap destroyer bearing down on me, crash diving and have to take time out to tell Joe to replace Fred on the dive planes because we are not diving fast enough!!! Yeah Right! Or the radar/asdic man is blind or deaf on one side!!!
If the worst case scenario is realised, my patience will soon evaporate and it will end up on the shelf!
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> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#3 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
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I dont like the fact i dont have the game yet
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#4 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#5 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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No NO!
Depth in meters,on USN Sub
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#6 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#7 | |
Dutch Sea Lord
![]() Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
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#8 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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So if no AA then you have to manualy shut it off in drivers if forced or it will mess it up? If so then I will be running at max res if thats the case. Usually Max Res and AA don't mix well.
AMD 64 3500+ 7600 GT Nvidia 2 Gig Ram |
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#9 |
Swabbie
![]() Join Date: Mar 2005
Location: West Bothnia, Sweden
Posts: 11
Downloads: 1
Uploads: 0
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Ok, I've been lurking for many moons now and I just have to get some things off my chest. First though, I'm really looking forward to SHIV and I expect to take delivery of my pre-ordered copy on friday. I hope to relive those wonderful days of -96 all over again.
However..., my nr 1 pet peeve is not the lack of AA, not even the flag size. (probably fixed in the first mod) No, for me it is the transparency of the water! It just doesn't sit right with me. I thought SHIII had it perfected. This just feels like eye candy for it's own sake. I mean, how often, on photos, can you actually see 6-10 feet below the water line? (not pics of yachts anchored at some mediterrrenean atoll, mind you ![]() There.. feels much better now. ![]() ![]()
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#10 | |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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In some areas of the Pacific, you can see quite a ways below the waterline. What you see is actually quite realistic. If you turned it off, you would essentially be making the game less realistic. ![]()
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#11 |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
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I agree Newsoft, the reflective properties of day time and the angle we view the water... It's a little gamey. I'm sure its cool looking but if it can be disabled that would be cool.
I thought I was the only one who thought this |
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#12 |
Swabbie
![]() Join Date: Mar 2005
Location: West Bothnia, Sweden
Posts: 11
Downloads: 1
Uploads: 0
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Although, in the game's defence, I'll have to say that things look a little better now that user-posted screenshots starts to surface in the screen/vid thread. I think Ubi maybe overemphazised that "gamey" aspect in their shots. Also, nice to see that people seems to be playing without that "Hollywood-filter".
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#13 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 0
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I could be wrong, but I prefer the atmosphere in SH3.
In SH4 you really do not get the feeling that you are the captain. Lack of captains quarters. Icons of stations instead of the crew. If i remember correctly I could interact with the crew in SH3 by clicking on them, they would turn around. I could take the crews position also. In SH4 it none of those 2 are possible. At least not as far as I know. Feels little bit more arcadish. BR Anders |
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#14 | ||
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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Also, having those station icons instead of cloned faces down at the control bar is way more sim-like than SHIII's solution. I didn't like that at all. Good thing NYGM mod came around. Quote:
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#15 |
Eternal Patrol
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Leaving Subic Bay in a destroyer we could see the bottom, literally. Rocks and plants and dolphins swimming under the ship. I don't know exactly how deep it was, but it was a lot more than 10 feet. Even carriers used that same passage; so yes, in some areas the water is amazingly clear.
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